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  2. Vine

    Elemental Spirit

    The attribute system is automatically unlocked when a character reaches Lv. 76. The attribute system lets you add attribute properties to your character's attack or defense. It allows you to fight enemies more effectively. You can find information about attributes and additional related actions in the Character window (Alt+T). Each attribute is growing stronger when its Spirit levels up. Spirit's level can be increased in the special zones. The attribute XP you gain can be seen in the chat, it appears as a special system message. Attribute damage bonus also affects servitors of the summoner. When using skills related to the so-called "old attribute system", e.g. Hydro Blast, you still get the attribute damage bonus, even with the Fire attribute active. Monster hunting in the attribute zones is not the only way to gain attribute XP, it can be gained through four special items as well: Water Stone, Fire Stone, Wind Stone, and Earth Stone. (To learn more see: Absorption.) A monster’s attribute is shown in the target window. Using Attribute Power You can find information about attributes and additional related actions in the Character window (Alt+T). To switch an attribute choose one of the four icons. You can do it in the character window as well as on a right sidebar. You can switch attributes once per 10 seconds. Attribute Window As soon as the attribute is chosen you can see an attribute icon on the sidebar in the right part of your screen. Hover the mouse over the icon to see the level and XP of your active Spirit. Attribute stats depend on the power of your Spirits. Attributes dominate each other. Water is stronger than Fire, Fire is stronger than Earth, Earth is stronger than Wind, and Wind is stronger than Water. Depending on the chosen attribute inflicted damage changes as follows: Attribute Correlation Damage Bonus (basic damage is 100%) Example Strong Attribute 130% Water vs Fire Same Attribute 110% Water vs Water Neutral Attribute 110% Water vs Wind or Earth Weak Attribute 110% Fire vs Water Non-Attribute 100% No Attribute In the Character window (Alt+T), click the Spirits button to open the spirit control interface. Spirit's Characteristics On the Characteristics tab, you can find general information about the character's Spirits. Spirit's Stats: Attack, Defense of the corresponding attribute, and their values. These stats increase with each Spirit’s level. Evolution On the Evolution tab, you can find information about evolution of your Spirit. Evolution level is indicated by stars placed above the spirit's portrait. All Spirits are on the 1st level of evolution by default and can evolve 2 times (up to the 3th level). Evolution option is unlocked when Spirit has reached Lv. 10 and keeps 100% of XP. Evolution chance is 100%. Evolution level cannot be reset. There are some requirements: Evolution Levels Evolution Stones Adena 1st -> 2nd 1 fitting evolution stone 1,000,000 adena 2nd -> 3rd 3 fitting evolution stones 3,000,000 adena Absorption On the Absorption tab, you can level up your Spirit by using Stones. Also, you can increase the level by defeating monsters of opposite attributes. (To learn more see: Growing Spirits.) Max spirit level is 10. Increase the level, set a number of required Stones. At the bottom of the screen, you will see how much XP is obtained from it. The Stones must be in your inventory. Use triangular arrows for setting a desired number of Stone for absorption. The Auto Registration button sets the number of Stones required to reach the max level (i.e. Lv. 10 and 100% of XP). If XP obtained from the Stones, exceeds the amount required for reaching the maximum level, it will be highlighted. The Absorption button opens an additional window showing changes that are going to happen if you use Stones. Press "Cancel" to reset the changes. Growing Spirits Spirit's level can be increased by killing monsters in the special attribute zones (see the table below). Regardless of which Spirit you are using and have active, it will gain XP, as will the other Spirits depending on the monster you kill. For example, if you're hunting in the Ruins of Despair, you'll need to find out which monster gives XP to your Water Spirit. That's why it's important to remember that the monster's attribute is shown in the target window. Ruins of Despair Attribute Monsters Attribute Exp. Earth Attribute Monsters Skeleton Warrior - Earth Grave Keeper - Earth Mantalisk - Earth Zerg Infester - Earth Water Attribute Monsters Dread Knight - Water Demon Knight - Water Soul Flayer - Water Judgment Hound - Water Fire Attribute Monsters Dead Doll - Fire Marilith - Fire Pus Boomer - Fire Terminator - Fire Wind Attribute Monsters Gloom Wraith - Wind Archer of Despair - Wind Doom Servant - Wind Cemetery Attribute Monsters Attribute Exp. Earth Attribute Monsters Grave Keeper - Earth Mantalisk - Earth Zerg Infester - Earth Ritaul Muertos - Earth Fire Attribute Monsters Marilith - Fire Pus Boomer - Fire Terminator - Fire Oblivion Knight - Fire Lost Warden - Fire Water Attribute Monsters Horror Knight - Water Dread Knight - Water Titanium Dread - Water Spiteful Soul Leader - Water Wind Attribute Monsters Celtus - Wind Cadaverous Image - Wind Gloom Wraith - Wind Archer of Despair - Wind Each Elemental Spirit Has Its Own Boss 🛡️ Guide to Defeating the Spirit Kings 🛡️ In our battles against the Spirit Kings, each one has unique abilities and mechanics you need to understand. Here's what to expect from each King: 🔥 Ignis, the Fire Spirit King Debuff: Ignis applies a debuff that burns your HP over time. How to Remove: You can remove the debuff by talking to Freya. Important: Freya disappears and relocates after your fifth conversation with her, so plan carefully to avoid running out of chances to remove the debuff. 💧 Nebula, the Water Spirit King Debuff: Nebula slows your movement speed and increases incoming damage. How to Remove: To lift the debuff, you must kill the slugs that periodically spawn during the fight. Prioritize these slugs to maintain your mobility and reduce damage taken. 🌍 Petram, the Earth Spirit King Mechanic: Petram summons helpers that make him invulnerable. How to Attack: To damage Petram, you must first defeat these summoned allies. Only after they are taken care of can you focus on Petram directly. 💨 Priscilla, the Wind Spirit King Mechanic: Priscilla creates duplicates of himself during the fight. Important: Be cautious when killing these duplicates, as Priscilla grows stronger each time one of them is destroyed. Focus on identifying the real Priscilla without weakening him by taking out too many duplicates. Each Spirit King presents different challenges, so it’s important to plan your strategy with your team accordingly. Best of luck in your battles—may victory be yours! You can find them: Ruins of Despair Cemetery
  3. WtfMan

    Maestro class.

    Maestro class need update !! 1. the meganic golem has not have autoattack 2. the stats on meganic golem is very lower. do it ot take buffs like a character or boost the retail stats on him. 3. missing skills : dash lvl 1 . Fatal Strine lvl 37 , Crush of Doom lvl 16 , power Smath lvl 15
  4. Vine

    Patchnotes

    Patchnote 1.3 HP potion regeneration fixed. GM Shop potion prices corrected. S-grade passive skill armor bug fixed. GM Shop bug resolved. Monsters in solo farm zone boosted. Titanium Scrolls weapon bug fixed. Solo farm zone monster spawn fixed. Warrior's Talisman issue fixed. Titanium Weapons bug fixed. Belt enchantment enabled. Talisman Tier 1 bug fixed. Class penalty for armor and weapons updated. We decided to allow summoners to copy the buffs of the main character. Open for further thoughts and discussion: leave your message here. Skills: Empowering Echo: Boosted. Burning Chop: Added for Doomcryer. Chant of Blood Awakening: Added for Doomcryer. Dark Form: Added for Titan and Grand Khavatari. Chant of Life: Boosted. Chant of Movement: Fixed. Vital Force: Added for all classes. Beta Equipment 1.1: Tier 2 Belts, Bracelets, Jewelry, and Accessories have been unlocked in-game!
  5. here u have too dl the client. check it !!
  6. 🌟 The Countdown Begins: Only 1 Day Until Beta Test Server Launch 🌟 Hello players! The moment we've all been waiting for is almost here— the launch of our beta test server! With just one day left, we want to ensure that you're fully prepared for the exciting start of Open Beta Testing (OBT). Here’s everything you need to get ready: 📅 What To Do Before Launch: Download The Game Client: Ensure that you have the game client downloaded and ready to go. This is crucial for a smooth start. Download Here Complete Auto Account Creation: Make sure your account is fully set up. This process is automated and should be done before the launch to avoid any last-minute issues. 📚 Essential Resources: Improved Knowledge Base - Wiki: Our updated knowledge base provides comprehensive information about the game, including new features, mechanics, and more. This is your go-to resource for understanding the game’s intricacies. Explore the Wiki Class Skills Guide: Get familiar with the class skills available in the game. This guide will help you strategize and make the most out of your character’s abilities. View the Class Skills Guide
  7. me gustaría participar en la beta saludos desde Venezuela
  8. Vine

    Fortress Siege

    Fortresses Available for Capture 1. Western Fortress 2. Hunter's Fortress Capture of the Fort To participate in the siege and capture the fort, clans must defeat all bosses within the fort. After eliminating the bosses: The clan leader must pick up the flag. The flag must then be carried to the top of the fortress. The clan leader must initiate the fortress appropriation skill. Siege Duration: 60 minutes Additional Information Only the clan leader can raise the flag. A clan that owns a castle is unable to seize a fortress. The fortress is considered captured once the appropriation spell is successfully cast. The Western Cloak has been added to the clan store.
  9. Steps to Get Married: Part 1: Engagement 1.1 Target the player you want to couple with. 1.2 Use the command .engage nameofyourpartner. 1.3 If you're both on each other’s friends list, a popup will appear with an engagement request. 1.4 If the player accepts, you will be engaged. Part 2: Marriage 2.1 After engagement, speak to Andromeda, the Wedding Priest. The wedding fee is 25,000,000 Adena, and formal wear is required. Same-sex marriages are supported. 2.2 Both players must speak to the NPC and request to be married. 2.3 Once complete, fireworks will display, and you will be married. Part 3: Wedding Teleport After marriage, use the command .gotolove nameofyourpartner to teleport to your partner. This service costs 50,000 Adena. Part 4: Divorce If needed, use the command .divorce nameofyourpartner to cancel your Engagement/Marriage. .nav-tabs { display: flex; list-style: none; padding-left: 0; width: 100%; background: #F8F8FE; box-shadow: 0px 0px 15px rgba(0, 0, 0, 0.1); position: relative; overflow-x: scroll; } .nav-tabs { border: 1px solid #00000014; padding-bottom: 0; border-bottom: 0; margin-bottom: 0; } .cke_wysiwyg_div ul { list-style-type: disc; } .nav-tabs li { width: 100%; text-align: center; } .nav-tabs li a { padding: 5px 20px; text-decoration: none; display: block; transition: 0.2s linear; white-space: nowrap; } .nav-tabs li.active a { background: #287ecb; color: white; } .tab-content { border: 1px solid #00000014; border-top: 0; padding: 22px; } .tab-pane.active { display: block; } .tab-pane { display: none; }
  10. PvP Name Colors and Skills We believe in letting players showcase their achievements. That’s why we’ve introduced special name colors that reflect your dominance in PvP battles. Player Color Changes Summary: 1,000 PvP: Player name color changed to Blue. PvP Skill Changes Summary: 500 Points: PvP Music - Regenerates HP/MP for you and your party members. Lasts 20 seconds. Player Color Changes Summary: 2,000 PvP: Player name color changed to Pink. Player Color Changes Summary: 3,000 PvP: Player name color changed to Green. PvP Skill Changes Summary: 3,000 Points: PvP Blessed Body - Boosts base HP by 15% and heals self and pets by 12%. Lasts 10 minutes. Player Color Changes Summary: 4,000 PvP: Player name color changed to Yellow. PvP Skill Changes Summary: 4,000 Points: PvP Skill Recharge - Recharges a party member's MP by 1700. Player Color Changes Summary: 5,000 PvP: Player name color changed to Light Blue. Player title color changed to Pink. Player Color Changes Summary: 6,500 PvP: Player name color changed to Purple. Player title color changed to Dark Grey. PvP Skill Changes Summary: 6,000 Points: PvP Skill Focus - Increases your base Crit and Magic crit rate by 30%. Lasts 30 seconds. Player Color Changes Summary: 8,500 PvP: Player name color changed to Orange. Player title color changed to Dark Grey. PvP Skill Changes Summary: 8,000 Points: PvP Skill Death Whisper - Debuffs a target, drastically reducing heal amount, damage absorption, and reuse delays. PvP Skill Changes Summary: 9,500 Points: PvP Skill Might/Empower - Fighters For 240 seconds: P.Attack +12%. - Mages For 240 seconds: M.Attack +20%. Player Color Changes Summary: 12,000 PvP: Player name color changed to Dark Grey. Player title color changed to Red. PvP Skill Changes Summary: 11,000 Points: PvP Medusa - Petrifies the nearest target Player Color Changes Summary: 25,000 PvP: Player name color changed to Red. Player title color changed to Dark Grey.
  11. As a new user, you must first make at least one comment. Once your comment is approved, you will become a regular user and gain the ability to send messages. @Misha
  12. need to recheck one more time the class doom Cryer. what i mean. he has the same skills like all others server. and that why need one boost. what kind of boost? just to add 3 passive more. 1. two hand mastery lvl 20 ( with that u give on the class change to be hydric healer warrior ) 2. a iron body lvl 1 ( with what the class have change vs others class on pvp. ) 3. master of combat lvl 1 . ( with that u give a change to wear more weapons. ) and that its good on pve. both of this passive they dont give somethink big. just give a change to someone to make more builds on the class. this is my first report on you. and i have test it in a lot of the server and DC class need it 🙂
  13. Greetings, players! We are announcing a call for CBT testers for the Gracia Final Improved server. The exact date of availability of the test server will be published in the closed section (beginning of testing tentatively in Autumn). Files for accessing the test server will also be published in the closed section. The CBT will be held in the format of free testing and you will also be offered tasks for which you can receive a reward. Effective testers will be rewarded, see the list of possible rewards below. On July 20th, access and applications will not be accepted/issued. Submit the completed form to the @Lirieneth Administrator on the forum. In the subject line write: "Application for participation in the CBT Gracia Final Improved". Leave a request with answers to questions: Do you have experience playing on Remastered servers and what kind? Do you have experience playing Gracia Final servers and what kind? How much time can you spend on testing? What aspects of the game, in your opinion, need to be tested in the most detail? Those who are accepted into the CBT will be moved to a separate forum group for testers and will have access to a restricted section of the forum. Color on the forum. Unique mounts. The list of awards is not final.
  14. Lirieneth

    Server Info

    MAIN INFORMATION Server Information Rates Difficulty Lv. 76 - Lv. 85 ★ Lv. 85 - Lv. 90 ★★ Lv. 90 - Lv. 95 ★★★ Additional Features Autolearn Skills - (divine Inspiration and forgotten scroll skills are excluded). Auto Loot. Special Farming Zones. Box Limit 1 Account (premium open second box). 3 Sub-Classes - (per char). MAIN SERVER CURRENCY Currency Currency How to get it? What can i buy? Silver Coin From All Monsters. Daily Missions. Killing Bosses. Basic equipment, attribute, enchants and other daily consumables. Gold Coin Rare Drop. Instances. Killing Bosses. Upgrade equipment. Festival Adena Daily Missions. Basic equipment accessories and rare consumables. Event - Medal Rare Drop. Event Rewards. 20 Event Medals upgrade to 1 Glittering Medal. Glittering - Medal Event Rewards. Upgrade equipment. Rare Event Token Acquired through engagement in automated events. - Triumphantly earned upon victory. Upgrade equipment. IMPROVED MECHANICS List of Improved and New Game Mechanics Classes and Skills Bosses and Instances Fortresses and Castles Automatic Events Daily Missions Ability Tree Updated classes, changed the mechanics of some skills. New Bosses have been added, the reward has been changed and new mechanics have been introduced. Added Fortress, some siege mechanics have been changed. Team vs Team,Capture the Flag,Hunting Ground,Domination,Siege Events. Complete missions and receive rewards. Create our own gameplay. .tabs { width: 100%; height: 100%; padding: 0px; margin: 0 auto; position: relative; border-radius: 3px; border: 1px solid #9dcffa; } .tabs>section { display: none; padding: 15px; position: absolute; top:0px; left: 270px; } p { margin: 0; } .tabs>input { display: none; } .tabs>label { display: block; width: 270px; padding: 4px 20px; cursor: pointer; border: 1px solid #9dcffa; border-radius: 1px; border-right: 1px solid #9dcffa; } .tabs>input:checked + label { color: white; background-color: #00aaff; } #tab1:checked ~ #content1, #tab2:checked ~ #content2, #tab3:checked ~ #content3, #tab4:checked ~ #content4, #tab5:checked ~ #content5, #tab6:checked ~ #content6 { display: block; } section { animation: scale 0.7s ease-in-out; } @keyframes scale { 0% { transform: scale(0.9); opacity: 0; } 50% { transform: scale(1.005); opacity: 0.5; } 100% { transform: scale(1); opacity: 1; } } THE EASIEST START Starting a game on L2Evolution is incredibly easy. We have taken care to make your first steps on the server easier and we have created for you easy conditions for you for the period of your adaptation. Character is Lv. 76 at once! At the beginning of the game, you will receive a whole pack of useful items. Here's what you'll get: S-Weapon/Armor +14. S-Jewelry +14. .table_dark { font-family: "Lucida Sans Unicode", "Lucida Grande", Sans-Serif; font-size: 14px; width: 100%; border-collapse: collapse; background: #fff; border: 1px solid #9dcffa; } .table_dark th { color: white; background: #1a1918; border-bottom: 1px solid #9dcffa; border-right: 1px solid #9dcffa; padding: 12px 17px; } .table_dark td { color: black; border-bottom: 1px solid #9dcffa; border-right: 1px solid #9dcffa; padding: 7px 17px; } .table_dark tr:last-child td { border-bottom: none; } .table_dark td:last-child { border-right: none; } .table_dark tr:hover td { background: #00aaff; color: white; } THE BEST SUPPORT Our support team is available daily from 10:00 to 03:00 (GMT +3) to assist you with any game-related inquiries. Simply reach out to us through our support link, and we'll provide the help you need. Feel free to write if you have any questions.
  15. Vine

    Patchnotes

    Patchnote 1.0 Removed CP potions from grocers and summoning crystals. Fixed greater battle heal not taking MP. Fixed relogging chars losing buffs. Fixed can't get PvPs from pets. PvPs will increase during events. Established a system for maximum CP increase, based on PvP points earned. Initially, players gain 1 CP for every PvP point until reaching 1000 PvPs, with diminishing returns thereafter. Certain classes, such as Daggers, Mages, Kamaels, Archers, BDs and SWSs, experience slightly reduced CP gains. Fixed use of aoe skills in events. Made hurricane/flame/frost armors work. Enabled augmentation for Leather belts and higher tiers. Augmenting now doesn't take any Gemstones or any items at all, when it asks for 1 Gemstone C, just drag adena. Implemented penalties for having two Bishops in the same party, while exempting other support classes like Eva's Saints or Shillien Elders from penalties. Fear can be broken by damage. Enhanced rewards for defeating Champion mobs. Disabled parties in Solo PvP Zone. Snipe and Sharpshooting now lowers your Run Speed a lot instead of making you immobile. Certain skills and magic spells no longer interrupt auto-attack. Removed HP bonuses from shields and sigils. Increased MP consumption for healers when flagged or in PvP Zones. Corrected enchant glows for all Unique (monster) weapons. Resolved various bugs related to siege flags. Reintegrated all skills from Gracia Final into our client. Patchnote 1.1 New Formula added for Class Balance. Fixed Resist buffer stats. Dynasty Jewels Working + Bonus. S-Grade Jewels Working. Fixed Summoners Pet Bug. Fixed Resist buffer stats. Added: Eva's Templar pet. Added: Support Class Reward - PvP Assistance. Added: Additional Character Stats. Added: Debuff Protection. Added: Killing Spree System. Added: Unique Titanium, Dread Weapons. Added: Cloaks, Belts, Brooches, Runes. Added: Forgotten Scroll for each class. Added: True Damage. Added: When the target is bleeding, each attack deals an extra 50 True Damage. Added: Enchant Weapon Bonus per Scroll. Added: Events - Siege Event, TeamVsTeam, Hunting Ground, CTF. Added: Special Reward Coin from PvP. Added: Archer Shoot Delay. Added: Titanium Weapon Active Skill - Sudden Flash. Added: Dread Armor Active Skill - Lex Talonis. Added: Augmenting System Weapons - Jewels. Added: Upgrade Item System. Added: Tattoos fixed + description (Pride like stats). Patchnote 1.2 Tanks in UD are moveable, but not when in Vengeance. Augment glows have been fixed. Blade Dancers in light armor received a boost and Dance of Protection now provides a party-wide increase in P. Def./M. Def. All races are allowed to sub 'Berserker - Doombringer. Added delays for shout and tradechat. In elf passives - Sprint is better than WW, Spirit Barrier is better than Magic Barrier, slightly. Clan Academies disabled. SwordSinger in light armor received a boost, and Song of Life grants +20% HP to party members. Changed the 'Madness' skill to include a toggle effect, as well as a buff effect that triples all damage inflicted on the target but also reduces their defense/resistance/evade by the same factor, lasting for six seconds. Inventory Bug Fixed All clans now start at level 5 Pets will not have the same buffs as the character, but will only receive buffs from their own abilities Updated NPC Viewer
  16. Lirieneth

    Skills

    Changes may be made after the publication of the description and during the OBT of the server. Archers Daggers Warriors Knights Enchanters Healers Mages Summoners Kamaels Archers general archetype skills season 1 changes all archtype changes in ReMastered Fighter's Will Lv. 1 When using a short-range weapon, increases P. Atk. by 100 and Atk. Spd. by 10%. When attacking, has a chance to increase physical skills' Power and Critical Rate. The character requires level 87. Archer's Will Lv. 1 When a bow/crossbow is used, Accuracy increases by 8 and Range increases by 50. When attacking, the physical skills' Power and Critical Rate are increased at a fixed rate. The character requires level 87. Spirit of Sagittarius Lv. 1 Call upon the hidden spirit of the Sagittarius. For 30 seconds: Bow Resist +40%. Range +200 using Bow. Skill Evasion +5%. Run Speed +10 (Saggitarius, Moonlight Sentinel, Ghost Sentinal). Blessing of Sagittarius Lv. 3 Receive the blessing of the Sagittarius. For 30 seconds: Bow Reuse -20%. Physical Skill Reuse -30%. Accuracy +6. Wisdom Lv. 1 Increases resistance to Hold, Sleep and Mental attacks by 10. Changes Range Changed effect. Effect: Increases archery range by 400. Range Counter Rush Lv. 1 Increases Speed by 10 for 15 seconds. Counter Rapid Shot Lv. 1 Atk. Spd. is increased by 7% for 15 seconds. Sagittarius season 1 changes all class changes in ReMastered Flame Hawk Lv. 1 Fires an arrow imbued with the phoenix energy, attacking the target and enemies at the front with 8049 Power. For 10 seconds: Inflicts 250 additional damage per sec. Ignores 10% of the target's defense. Requires a bow. Critical. Over-hit. The character requires level 87. Snipe Lv. 9 For 20 minutes: P. Accuracy +3. P. Atk. +124. Range +50. P. Critical Rate +20%. Movement is impossible while skill is being used. Requires a bow. Changes Hawk Eye Lv. 3 For 20 minutes: P. Skill Power +4%. P. Accuracy +10, when using a bow. Seven Arrow Lv. 1 Shoots 7 arrows to attack the enemy with 11440 Power added to P. Atk. Critical hit is possible. The character requires level 90. Hamstring Shot Lv. 1 Shoots an arrow at the enemy with 1973 Power added to P. Atk. and enemy's Speed -30% for 1 min. Requires a bow. Critical. Over-hit. Lethal Shot Lv. 9 Attacks the target with 8233 Power. Ignores the target's defense. Requires a bow. Critical. Over-hit. Ghost Sentinel season 1 changes all class changes in ReMastered Ghost Piercing Lv. 1 Shoots ghost arrows, attacking the target and enemies in the front with 8452 Power. For 10 seconds: Inflicts 300 additional damage per sec. Ignores 5% of the target's defense. Requires a bow. Critical. Over-hit. The character requires level 87. Evade Shot Lv. 1 Attacks the enemy with 2020 Power added to P. Atk. and increases Evasion by 6 for 30 sec. Requires a bow. Over-hit is possible. Changes Hex Lv. 17 Enemy's P. Def. -23% for 30 sec. Power Break Lv. 19 Enemy's P. Atk. -23% for 30 sec. Hamstring Shot Lv. 1 Shoots an arrow at the enemy with 1973 Power added to P. Atk. and enemy's Speed -30% for 1 min. Requires a bow. Critical. Over-hit. Dead Eye Lv. 9 For 20 minutes: When using a bow, P. Accuracy +3. P. Atk. +220 and P. Critical Damage +20%. Atk. Spd. -5%. Requires a bow. Lethal Shot Lv. 9 Attacks the target with 8233 Power. Ignores the target's defense. Requires a bow. Critical. Over-hit. Moonlight Sentinel season 1 changes all class changes in ReMastered Arrow Rain Lv. 1 Makes arrows rain down from the sky, attacking the target and nearby enemies with 7043 Power. For 10 seconds: Inflicts 250 additional damage per sec. Ignores 10% of the target's defense. Requires a bow. Critical. Over-hit. Changes Entangle Lv. 18 Enemy's Speed -30% for 1 min. Evade Shot Lv. 1 Attacks the enemy with 2020 Power added to P. Atk. and increases Evasion by 6 for 30 sec. Requires a bow. Over-hit is possible. Hamstring Shot Lv. 1 Shoots an arrow at the enemy with 1973 Power added to P. Atk. and enemy's Speed -30% for 1 min. Requires a bow. Critical. Over-hit. Rapid Fire Lv. 9 For 20 minutes: When using a bow, P. Atk. +106. Atk. Spd. +20%. Range -5%. Requires a bow. Lethal Shot Lv. 9 Attacks the target with 8233 Power. Ignores the target's defense. Requires a bow. Critical. Over-hit. Daggers general archetype skills Changes Shadow Step Lv. 8 Moves a character behind target's back and stuns the target. Ultimate Evasion Lv. 2 For 30 seconds: P. Evasion +25. Physical Attack Skill Evasion Rate +40% and Buff-Canceling Attack Resistance +80. Clear Movements Lv. 1 All senses sharpen, resetting Cooldown time of "Hide" and "Shadow Step". (Requires a dagger.) The character requires level 90. Bleed Lv. 1 Enemy's Speed -20% for 20 sec. Inflicts Bleed, causing them to lose 25 HP every sec. Requires a dagger. Critical Wound Lv. 1 Increases a target's P. Critical Damage Received by 30% for 30 sec. by giving painful wounds. Requires a dagger/dual-dagger. Fighter's Will Lv. 1 When using a short-range weapon, increases P. Atk. by 100 and Atk. Spd. by 10%. When attacking, has a chance to increase physical skills' Power and Critical Rate. The character requires level 87. Dual Dagger Mastery Lv. 1 When using a dual dagger, increases P. Atk. by 87.5 and the rate of deadly attack by 5%. The character requires level 86. Adventurer season 1 changes all class changes in ReMastered Dual Blow Lv. 1 Attacks the target's vital points with 11234 Power added to P. Atk. Lethal Strike is possible. Half Kill is possible. Critical hit is possible. Over-hit is possible. Requires a dual dagger to be equipped. The character requires level 89. Evasion Haste Lv. 1 During Evasion, increases your Atk. Spd. The character requires level 88. Changes Expose Weak Point Lv. 1 Gives flesh and takes a bone. Decreases the enemy's P. Def. by momentarily exposing his weakness when receiving the enemy's attack. Increases the critical hit rate of general attacks. Lethal Blow Lv. 1 Attacks the target's vital points with 7148 Power added to P. Atk. Requires a dagger. Critical. Over-hit. Bluff Lv. 1 Deceives the target into turning around and stuns them for 3 sec. Requires a dagger. Focus Power Lv. 1 For 20 minutes: Frontal P. Critical Damage +60%. Side P. Critical Damage +30% and Rear P. Critical Damage +30%. Requires a dagger. Focus Chance Lv. 1 For 20 minutes: Frontal P. Critical Rate +20%. Vital point attacks success rate +60%. Side P. Critical Rate +60% and Rear P. Critical Rate +60%. Requires a dagger. Throw Dagger in Wrist Lv. 1 Throws a dagger at the enemy with 396 Power, injuring their wrist. Due to the wound, for 1 min. there is a chance that the target's skill casting is interrupted. Requires a dagger. Exciting Adventure Lv. 1 Feels extreme excitement during a melee. For 30 seconds: Speed +10. P. Evasion +10. Vital point attacks success rate +15%. P. Skill Evasion Rate +40% and Buff-Canceling Attack Resistance +90%. The character requires level 88. Mirage Lv. 1 Provides 2 sec. of invisibility and may has a chance to cancel the target of an enemy who attacks you. Dual Dagger Mastery Lv. 1 When using a dual dagger, increases P. Atk. by 87.5 and the rate of deadly attack by 5%. The character requires level 86. Ghost Hunter season 1 changes all class changes in ReMastered Clear Movements Lv. 1 All senses sharpen, resetting Cooldown time of "Hide" and "Shadow Step". (Requires a dagger.) The character requires level 90. Dual Blow Lv. 1 Attacks the target's vital points with 11234 Power added to P. Atk. Lethal Strike is possible. Half Kill is possible. Critical hit is possible. Over-hit is possible. Requires a dual dagger to be equipped. The character requires level 89. Blinding Blow Lv. 10 Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-Kill are possible. Changes Evasion Counter Lv. 1 During Evasion, counters by stunning the enemy and renders him senseless. The character requires level 88. Hex Lv. 17 Enemy's P. Def. -23% for 30 sec. Power Break Lv. 19 Enemy's P. Atk. -23% for 30 sec. Expose Weak Point Lv. 1 Gives flesh and takes a bone. Decreases the enemy's P. Def. by momentarily exposing his weakness when receiving the enemy's attack. Increases the critical hit rate of general attacks. Lethal Blow Lv. 1 Attacks the target's vital points with 7148 Power added to P. Atk. Requires a dagger. Critical. Over-hit. Focus Death Lv. 1 For 20 minutes: P. Critical Rate -30%. Frontal P. Critical Damage +30%. Vital point attacks success rate +30%. Rear P. Critical Damage +90%. Requires a dagger. Bluff Lv. 1 Deceives the target into turning around and stuns them for 3 sec. Requires a dagger. Focus Power Lv. 1 For 20 minutes: Frontal P. Critical Damage +60%. Side P. Critical Damage +30% and Rear P. Critical Damage +30%. Requires a dagger. Ghost Walking Lv. 1 Infiltrates the battleground like a ghost. For 30 seconds: Speed +20. P. Evasion +10. Vital point attacks success rate +20%. P. Skills Evasion +50% and Buff-Canceling Attack Resistance +80%. The character requires level 88. Throwing Blood Dagger Lv. 1 Throws a dagger at an enemy with 396 Power added to P. Atk. For 40 seconds: With a certain probability, decreases target's HP, when it tries to use skills. Requires a dagger. Over-hit. Counterattack Lv. 1 The effect lasts for 40 sec. Reflects 10% of the received damage. Dual Dagger Mastery Lv. 1 When using a dual dagger, increases P. Atk. by 87.5 and the rate of deadly attack by 5%. The character requires level 86. Wind Rider season 1 changes all class changes in ReMastered Blinding Blow Lv. 10 Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-Kill are possible. Dual Blow Lv. 1 Attacks the target's vital points with 11234 Power added to P. Atk. Lethal Strike is possible. Half Kill is possible. Critical hit is possible. Over-hit is possible. Requires a dual dagger to be equipped. The character requires level 89. Changes Evasion Chance Lv. 1 During Evasion, increases the rate of successfully striking an enemy's vital organs. The character requires level 88. Entangle Lv. 18 Enemy's Speed -30% for 1 min. Expose Weak Point Lv. 1 Gives flesh and takes a bone. Decreases the enemy's P. Def. by momentarily exposing his weakness when receiving the enemy's attack. Increases the critical hit rate of general attacks. Lethal Blow Lv. 1 Attacks the target's vital points with 7148 Power added to P. Atk. Requires a dagger. Critical. Over-hit. Bluff Lv. 1 Deceives the target into turning around and stuns them for 3 sec. Requires a dagger. Focus Death Lv. 1 For 20 minutes: P. Critical Rate -30%. Frontal P. Critical Damage +30%. Vital point attacks success rate +30%. Rear P. Critical Damage +90%. Requires a dagger. Focus Chance Lv. 1 For 20 minutes: Frontal P. Critical Rate +20%. Vital point attacks success rate +60%. Side P. Critical Rate +60% and Rear P. Critical Rate +60%. Requires a dagger. Wind Riding Lv. 1 Storms the battleground riding the Wind. For 30 seconds: Speed +30. Evasion +15. Vital point attacks success rate +10%. Physical Skill Evasion Rate +60% and Buff-Canceling Attack Resistance +80%. The character requires level 88. Throw Dagger Lv. 1 Throws a dagger at an enemy with 396 Power added to P. Atk. Speed -60 for 30 sec. Requires a dagger. Over-hit. Evasion Lv. 1 For 1 minute: Increases P./M. Skill Evasion. Dual Dagger Mastery Lv. 1 When using a dual dagger, increases P. Atk. by 87.5 and the rate of deadly attack by 5%. The character requires level 86. Warriors Duelist season 1 changes all class changes in ReMastered Health Lv. 1 Increases resistance to Poison and Bleed attacks by 10. Wisdom Lv. 1 Increases resistance to Hold, Sleep and Mental attacks by 10. Final Frenzy Lv. 14 Increases P. Atk. by 32.9 when HP is below 30%. Sonic Blaster Lv. 45 Hurls a deadly sound blast with 1972 Power, stunning the target for 5 sec. Requires a dual sword, a sword or a blunt weapon. Increases Power upon consuming Momentum (up to 2). Critical. Over-hit. Power Break Lv. 37 Attacks the enemy with 2411 Power, inflicting stun for 3 sec. Requires a sword, blunt weapon, spear or dual sword. Ignores Shield Defense. Over-hit. Eye of Hunter Lv. 1 - The skill has been completely redesigned, gives new characteristics. Eye of Slayer Lv. 1 Changes Weapon Blockade Lv. 1 Cancels the enemy's weapon with a dazzling movement for 5 sec. Need to recharge 2nd stage of Momentum. Requires a dual sword. The character requires level 87. Expose Weak Point Lv. 1 Gives flesh and takes a bone. Decreases the enemy's P. Def. by momentarily exposing his weakness when receiving the enemy's attack. Increases the critical hit rate of general attacks. Detect Plant Weakness - Removed from study. Detect Dragon Weakness - Removed from study. Detect Animal Weakness - Removed from study. Detect Beast Weakness - Removed from study. Detect Insect Weakness - Removed from study. Maximum Sonic Focus Lv. 1 Immediately increases Momentum to its maximum level. Available if the charge is below 8th level. Requires a dual sword. The character requires level 89. Sonic Rage Lv. 5 Attacks the target with a burst of sword energy. P. Def. -30%, absorbs Momentum. Power 235. Requires a sword, blunt weapon or dual sword. Braveheart Lv. 1 Restores CP 70%. Final Secret Lv. 1 You call upon your hidden reserves. For 30 seconds: P. Skill Power +15%. Standard Attack Damage +15%, during PvP. The character requires level 90. Sonic Focus Lv. 7 Gathers Momentum for other Sonic skills. Can be charged up to level 7. Requires a sword, a blunt weapon or a sual sword. Sonic Barrier Lv. 1 Uses Momentum make user invincible against standard attacks, skills and debuffs for 10 sec. Requires a dual sword. Requires Momentum Lv. 3. Dreadnought season 1 changes all class changes in ReMastered Thunder Move Lv. 1 Uses thunder energy to increase Speed by 40 for 15 seconds. Dread Pool Lv. 1 Fear spreads around the area. Decreases nearby enemies's Speed by 33%. P. Def. by 33% and Evasion by 10. Inflicts fear and causes them to flee for 8 seconds. Revival Lv. 2 Restores to full HP in an emergency. Only usable if HP is 20% or lower. Expose Weak Point Lv. 1 Gives flesh and takes a bone. Decreases the enemy's P. Def. by momentarily exposing his weakness when receiving the enemy's attack. Increases the critical hit rate of general attacks. Health Lv. 1 Increases resistance to Poison and Bleed attacks by 10. Wisdom Lv. 1 Increases resistance to Hold, Sleep and Mental attacks by 10. Changes Quick Spear Lv. 10 Attacks the enemy with 3435 Power, inflicting stun for 5 sec. Range 300. Requires a spear. Ignores Shield Defense. Over-hit. Stun Burst Lv. 3 Creates a powerful shock wave with 2991 Power added to P. Atk. Stuns the target and nearby enemies for 7 sec. Their P. Def. -30%. M. Def. -30%. Requires a spear. Ignores Shield Defense. Critical, over-hit. Find Plant Vulnerability - Removed from learn. Find the Dragons' Vulnerability - Removed from learn. Find Animal Vulnerability - Removed from learn. Find the Monster's Vulnerability - Removed from learn. Find Insect Vulnerability - Removed from learn. Howl Lv. 16 Nearby enemies' P. Atk. -23% for 30 sec. Eye of Hunter Lv. 1 - The skill has been completely redesigned, gives new characteristics. Eye of Slayer Lv. 1 Thunder Storm Lv. 45 Swings a spear to attack nearby enemies with 2608 Power. Inflicts Paralyze for 4 sec. Requires a polearm. Ignores Shield Defense. Critical. Over-hit. Stun Stomp Lv. 5 Performs a mighty foot stomp that stuns nearby enemies for 9 sec. Cancels enemies' targets. Requires a polearm. Braveheart Lv. 1 Restores CP 70%. Final Secret Lv. 1 You call upon your hidden reserves. For 30 seconds: P. Skill Power +15%. Standard Attack Damage +15%, during PvP. The character requires level 90. Earthquake Lv. 9 Strikes nearby enemies with 4078 Power added to P. Atk. Ignores Shield Defense. Requires a spear. Critical, over-hit. Spike Thrust Lv. 1 Attacks a target and inflicts damage with 3849 Power. Ignores Shield Defense. Requires a spear to be equipped. Critical. Over-hit. Power Crush Lv. 37 Attacks the enemy with 3288 Power added to P. Atk. Over-hit and Critical are possible. Grand Khavatari season 1 changes all class changes in ReMastered Expose Weak Point Lv. 1 Gives flesh and takes a bone. Decreases the enemy's P. Def. by momentarily exposing his weakness when receiving the enemy's attack. Increases the critical hit rate of general attacks. The character requires level 87. Bear Spirit Totem Lv. 1 Possessed by a Bear's Spirit. For 20 minutes: P. Atk./P. Def./M. Def./P. Critical Damage +10%. Requires a first weapon. Wolf Spirit Totem Lv. 1 Possessed by a Wolf's Spirit. For 20 minutes: Speed/Atk. Spd. +10%. P. Accuracy +3. Requires a first weapon. Ogre Spirit Totem Lv. 1 Possessed by an Ogre's Spirit. For 20 minutes: P. Atk./P. Def./M. Def./P. Critical Damage +20%. Requires a first weapon. Puma Spirit Totem Lv. 1 Possessed by a Puma Spirit. For 20 minutes: P. Accuracy +6. Atk. Spd./Speed +20%. Requires a first weapon. Bison Spirit Totem Lv. 1 Possessed by a Bison's Spirit. For 1 minute: P. Accuracy +6. P. Atk. +10%. P. Def. +10%. Atk. Spd. +5%. P. Critical Rate +50%. If HP is 60% or below, P. Evasion +4. P. Atk. +20%. P. Def. +15%. Atk. Spd. +10%. P. Critical Rate +100. If HP is 30% or below, P. Evasion +6. P. Atk. +30%. P. Def. +20%. Atk. Spd. +10%. P. Critical Rate +200. Requires a first weapon. Rabbit Spirit Totem Lv. 1 Possessed by a Rabbit's Spirit. For 20 minutes: Atk. Spd./Speed +30%. P. Evasion/P. Accuracy +6. Requires a first weapon. Zealot Lv. 3 For 1 minute: Debuff Resistance +80%. Buff Cancel Resistance +40%. Speed +30. When using a sword, a blunt weapon or a spear, P. Accuracy +6. Atk. Spd. +30%. When using a sword, a blunt weapon or a first weapon, P. Critical Damage +100%. P. Skill MP Consumption -50%. Received Healing -50%. Can be used when HP is lower than 30%. Hawk Spirit Totem Lv. 1 Possessed by a Hawk's Spirit. P. Accuracy +6. P. Critical Rate +50. P. Critical Damage +30% for 20 min. Requires a first weapon. Health Lv. 1 Increases resistance to Poison and Bleed attacks by 10. Wisdom Lv. 1 Increases resistance to Hold, Sleep and Mental attacks by 10. Changes Final Secret Lv. 1 You call upon your hidden reserves. For 30 seconds: P. Skill Power +15%. Standard Attack Damage +15%, during PvP. The character requires level 90. Maximum Force Focus Lv. 1 Immediately increases Momentum to its maximum level. Available if the charge is below 8th level. Requires a first weapon. The character requires level 89. Raging Force Lv. 5 Attacks the enemy with Power 235. P. Def. -30%, absorbs Momentum. Requires a sword weapon/blunt-weapon/dual-sword. Force Barrier Lv. 1 Uses Momentum make user invincible against standard attacks, skills and debuffs for 10 sec. Requires a fist weapon. Requires Momentum Lv. 4. Force of Destruction Lv. 1 Attacks the enemy with 4500 Power added to P. Atk. Penetrates the target with destructive energy, dealing 200 damage per second. Stage 2 Momentum Recharge needed. Requires a fist weapon. Over-hit and Critical are possible. The character requires level 88. Titan season 1 changes all class changes in ReMastered Frenzy Lv. 6 For 60 seconds: P. Atk. +15%. Atk. Spd. +22%. P. Critical Rate +15. P. Critical Damage +15% and Speed +15. Additionally, P. Accuracy +8 and P. Atk. +10%, when using a two-handed sword, two-handed blunt weapon or spear. Available when HP is 90% or lower. Expose Weak Point Lv. 1 Gives flesh and takes a bone. Decreases the enemy's P. Def. by momentarily exposing his weakness when receiving the enemy's attack. Increases the critical hit rate of general attacks. Over the Body Lv. 1 Expends combat spirit. For 60 seconds: Max HP +35%. HP Recovery Bonus +15%. P. Atk. +10%. P. Def. +20%. Atk. Spd. +15% and Speed +20%. Can be used when CP is more than 80%. Demolition Impact Lv. 1 Unleashes a destructive impulse wave to attack the target with 5980 Power added to P. Atk. For 10 seconds: P./M. Def. -30%. Requires a sword or a blunt weapon. Critical, over-hit. Health Lv. 1 Increases resistance to Poison and Bleed attacks by 10. Wisdom Lv. 1 Increases resistance to Hold, Sleep and Mental attacks by 10. Sword Expert Lv. 4 Atk. Spd. +80 when using a sword. Additionally, when using a two-handed sword, P. Atk. +90. P. Accuracy +3. Continuously consumes MP proportionately to your level. Zealot Lv. 3 For 1 minute: Debuff Resistance +80%. Buff Cancel Resistance +40%. Speed +30. When using a sword, a blunt weapon or a spear, P. Accuracy +6. Atk. Spd. +30%. When using a sword, a blunt weapon or a first weapon, P. Critical Damage +100%. P. Skill MP Consumption -50%. Received Healing -50%. Can be used when HP is lower than 30%. Guts Lv. 6 For 60 seconds: P. Def. +150%. Debuff Resistance +75%. Available if HP is lower than 90%. Immortal Life Lv. 2 For 5 seconds: HP doesn’t drop below 1. Additionally recovers 30% HP if the effect of Immortality ends. Changes Armor Crush Lv. 8 Attacks the target with 3539 Power, stunning them for 7 sec. Their P. Def. -30%. M. Def. -30%. Requires a sword, blunt weapon or spear. Ignores Shield Defense. Critical. Over-hit. Braveheart Lv. 1 Restores CP 70%. Final Secret Lv. 1 You call upon your hidden reserves. For 30 seconds: P. Skill Power +15%. Standard Attack Damage +15%, during PvP. The character requires level 90. Earthquake Lv. 9 Strikes nearby enemies with 4078 Power added to P. Atk. Ignores Shield Defense. Requires a spear. Critical, over-hit. Maestro season 1 changes all class changes in ReMastered Guts Lv. 1 For 60 seconds: P. Def. +100%. Debuff Resistance +50%. Available if HP is lower than 90%. Zealot Lv. 1 For 1 minute: Debuff Resistance +80%. Buff Cancel Resistance +40%. Speed +30. When using a sword, a blunt weapon or a spear, P. Accuracy +6. Atk. Spd. +10%. When using a sword or a spear, P. Critical Rate +33. When using a sword, a blunt weapon or a fist weapon, P. Critical Damage +33%. P. Skill MP Consumption -50%. Received Healing -50%. Can be used when HP is lower than 30%. Over the Body Lv. 1 Expends combat spirit. For 60 seconds: Max HP +35%. HP Recovery Bonus +15%. P. Atk. +10%. P. Def. +20%. Atk. Spd. +15% and Speed +20%. Can be used when CP is more than 80%. Earthquake Lv. 9 Strikes nearby enemies with 4078 Power added to P. Atk. Ignores Shield Defense. Requires a spear. Critical, over-hit. Weapon Reinforcement Lv. 4 For 20 minutes: Enhances swords, spears and blunt weapons. P. Atk. +7%. At a certain chance target's Atk. Spd./Casting Spd. -10%. Sweeper Lv. 1 Immobilize the enemy for 5 seconds. Spoil Lv. 1 Decrease the target's Atk. Spd. by 10 and Physical Defense by 15 for 7 seconds. Rush Lv. 1 Charges into the target, if the distance between the target and the character is more than 150. Health Lv. 1 Increases resistance to Poison and Bleed attacks by 10. Wisdom Lv. 1 Increases resistance to Hold, Sleep and Mental attacks by 10. Changes Expose Weak Point Lv. 1 Gives flesh and takes a bone. Decreases the enemy's P. Def. by momentarily exposing his weakness when receiving the enemy's attack. Increases the critical hit rate of general attacks. The character requires level 87. Armor Crush Lv. 8 Attacks the target with 3539 Power, stunning them for 7 sec. Their P. Def. -30%. M. Def. -30%. Requires a sword, blunt weapon or spear. Ignores Shield Defense. Critical. Over-hit. Braveheart Lv. 1 Restores CP 70%. Final Secret Lv. 1 You call upon your hidden reserves. For 30 seconds: P. Skill Power +15%. Standard Attack Damage +15%, during PvP. The character requires level 90. Golem Armor Lv. 1 Transforms into a Golem with increased battle abilities. The character requires level 92. Fortune Seeker season 1 changes all class changes in ReMastered Frenzy Lv. 4 For 60 seconds: P. Atk. +13%. Atk. Spd. +17%. P. Critical Rate +13. P. Critical Damage +13% and Speed +13. Additionally, P. Accuracy +8 and P. Atk. +10%, when using a two-handed sword, two-handed blunt weapon or spear. Available when HP is 90% or lower. Zealot Lv. 2 For 1 minute: Debuff Resistance +80%. Buff Cancel Resistance +40%. Speed +20. When using a sword, a blunt weapon or a spear, P. Accuracy +6. Atk. Spd. +20%. When using a sword or a spear, P. Critical Rate +66. When using a sword, a blunt weapon or a fist weapon, P. Critical Damage +66%. P. Skill MP Consumption -50%. Received Healing -50%. Can be used when HP is lower than 30%. Weapon Reinforcement Lv. 4 For 20 minutes: Enhances swords, spears and blunt weapons. P. Atk. +7%. At a certain chance target's Atk. Spd./Casting Spd. -10%. Health Lv. 1 Increases resistance to Poison and Bleed attacks by 10. Wisdom Lv. 1 Increases resistance to Hold, Sleep and Mental attacks by 10. Armor Crush Lv. 8 Attacks the target with 3539 Power, stunning them for 7 sec. Their P. Def. -30%. M. Def. -30%. Requires a sword, blunt weapon or spear. Ignores Shield Defense. Critical. Over-hit. Furious Soul Lv. 1 For 1 minute and 30 seconds: Increases Critical Rate by 20% and Critical Damage by 25%. Decreases P. Def. by 5%. Spoil Crush Lv. 8 Causes a change inside the monster while attacking it with 2704 Power. Allows use of the Sweeper skill. Requires a sword, a blunt weapon or a spear. Critical. Over-hit. Rage Lv. 2 For 20 minutes: P. Atk. +20%. When using a two-handed sword/two-handed blunt/polearm additionally P. Atk. +5%. When using a two-handed sword/two-handed blunt P. Accuracy +3. Requires a sword/blunt/polearm/fist-weapon/dual-swords. Dash Lv. 1 For 15 seconds: Speed +40. Changes Expose Weak Point Lv. 1 Gives flesh and takes a bone. Decreases the enemy's P. Def. by momentarily exposing his weakness when receiving the enemy's attack. Increases the critical hit rate of general attacks. The character requires level 87. Provoke Lv. 11 Provokes nearby enemies and for 20 sec. their Sword, Spear, Blunt Weapon Resistance -20. Requires a sword, a spear or a blunt weapon. Earthquake Lv. 9 Strikes nearby enemies with 4078 Power added to P. Atk. Ignores Shield Defense. Requires a spear. Critical, over-hit. Final Secret Lv. 1 You call upon your hidden reserves. For 30 seconds: P. Skill Power +15%. Standard Attack Damage +15%, during PvP. The character requires level 90. Braveheart Lv. 1 Restores CP 70%. Knights general archetype skills season 1 changes all archetype changes in ReMastered Chain Strike Lv. 1 Pulls a selected target to you and attacks. The character requires level 90. Changes Shield of Faith Lv. 1 For 15 seconds: Party members' P. Def. +3600 and M. Def. +2700. Phoenix Knight season 1 changes all class changes in ReMastered Health Lv. 1 Increases resistance to Poison and Bleed attacks by 10. Wisdom Lv. 1 Increases resistance to Hold, Sleep and Mental attacks by 10. Vengeance Lv. 1 Provokes nearby enemies to switch targets with 8784 Power. For 30 seconds: P. Def. +5400. M. Def. +4050 and Buff-Canceling Attack Resistance +50%. Unable to move. Requires a shield. Sanctuary Lv. 13 Increases party's P./M. Def. by 10. Changes Summon Imperial Phoenix Lv. 1 Summons an Imperial Phoenix. Requires 2 A-Grade Crystals. The character requires level 88. Touch of Life Lv. 1 Grants a divine blessing by sacrificing oneself. Restores HP by 30% and for 2 min. Buff-Canceling Attack Resistance +40%. Debuff Resistance +10%. Healing Power Received +10%. Restores 30 HP every sec. Physical Mirror Lv. 1 For 1 minute: Reflects physical buffs/debuffs with 30% probability and magic buffs/debuffs with 10% probability. Requires a shield. Shield Slam Lv. 1 Attacks the enemy with the shield, blocking their physical skills for 1 min. Cancels enemy's target. Requires a shield. Spirit of the Phoenix Lv. 1 Share Phoenix's spirit and yours. There is a chance that the Spirit of the Phoenix will expand when being attacked. Additional effects appear as it expands. The character requires level 88. Flame Archon Lv. 1 Receives the will of the phoenix to drastically increase the fighting ability of party members. For 1 minute: Increases Debuff Resistance by 40%. P. Def. by 50%. M. Def. by 50%. Atk. Spd. by 30%. Accuracy by 6. Speed by 30 and Buff-Canceling Attack Resistance by 40%. Decreases the effectiveness of received recovery magic by 80%. When a sword is equipped, increases Critical Rate by 100. When a blunt is equipped, increases Critical Damage by 100%. The character requires level 90. Hell Knight season 1 changes all class changes in ReMastered Health Lv. 1 Increases resistance to Poison and Bleed attacks by 10. Wisdom Lv. 1 Increases resistance to Hold, Sleep and Mental attacks by 10. Changes Horror Lv. 18 Frightens the enemy into fleeing for 7 sec. Physical Mirror Lv. 1 For 1 minute: Reflects physical buffs/debuffs with 30% probability and magic buffs/debuffs with 10% probability. Requires a shield. Vengeance Lv. 1 Provokes nearby enemies to switch targets with 8784 Power. For 30 seconds: P. Def. +5400. M. Def. +4050 and Buff-Canceling Attack Resistance +50%. Unable to move. Requires a shield. Shield Slam Lv. 1 Attacks the enemy with the shield, blocking their physical skills for 1 min. Cancels enemy's target. Requires a shield. Touch of Death Lv. 1 Sacrifices oneself to pronounce a Dark curse on the enemy. Consumes 50% CP. For 2 minutes: Max CP -50% and the Healing Power Received -10%. Susceptibility to de-buff +10%. Anti Magic Armor Lv. 1 Increases M. Def. by 5000 for 30 seconds. Insane Crusher Lv. 1 Unleashes a powerful strike with 8409 Power added to P. Atk. and Dark Curse to surrounding enemies when rage reaches its peak. Cancels at least one of the enemy's buffs, and temporarily decreases Max CP significantly. Decreases Debuff Resistance, and effectiveness of receiving HP recovery. Requires a sword or blunt weapon. Ignores shield defense. Critical and Over-hit are possible. Temple Knight season 1 changes all class changes in ReMastered Health Lv. 1 Increases resistance to Poison and Bleed attacks by 10. Wisdom Lv. 1 Increases resistance to Hold, Sleep and Mental attacks by 10. Summon Eva's Fang Lv. 11 Summons a dark panther that attacks with dexterity. Requires 9 C-Grade Crystal(s). Eva's Protection Lv. 5 Party members' P. Def. +20%. M. Def. +15%. Speed +10 for 5 min. Requires a shield. Shield Charge Lv. 9 Attacks enemies at the front with 2608 Power, stunning them for 5 sec. Requires a shield. Over-hit. Changes Shield Bash Lv. 10 Strikes the target with a shield with 4004 Power added to P. Atk. stunning them for 2 sec. Requires a shield. Touch of Life Lv. 1 Grants a divine blessing by sacrificing oneself. Restores HP by 30% and for 2 min. Buff-Canceling Attack Resistance +40%. Debuff Resistance +10%. Healing Power Received +10%. Restores 30 HP every sec. Entangle Lv. 18 Enemy's Speed -30% for 1 min. Vengeance Lv. 1 Provokes nearby enemies to switch targets with 8784 Power. For 30 seconds: P. Def. +5400. M. Def. +4050 and Buff-Canceling Attack Resistance +50%. Unable to move. Requires a shield. Magical Mirror Lv. 1 For 1 minute: Reflects physical buffs/debuffs with 10% probability and magic buffs/debuffs with 30% probability. Requires a shield. Anti Magic Armor Lv. 1 Increases M. Def. by 5000 for 30 seconds. Eva's Will Lv. 1 Show Will of Eva through yourself. There is a chance that the Will of Eva will expand when being attacked. Additional effects appear with growth. Touch of Eva Lv. 1 Restores HP of party members by 50%. For 1 minute: Increases Buff-Canceling Attack Resistance by 100%. The Healing Power Received by 30% and Received HP Recovery Magic Power by 30%. Restores 50 HP every second. The character requires level 87. Shillien Knight season 1 changes all class changes in ReMastered Mass Lightning Strike Lv. 1 Strikes the target and nearby enemies with a lightning bolt that inflicts non-attribute damage with 1997 Power. Paralyzes enemies for 5 sec. Consumes 1 Soulstone(s). The character requires level 90. Health Lv. 1 Increases resistance to Poison and Bleed attacks by 10. Wisdom Lv. 1 Increases resistance to Hold, Sleep and Mental attacks by 10. Sanctuary Lv. 1 Increases party's P./M. Def. by 10. Changes Shield Bash Lv. 10 Strikes the target with a shield with 4004 Power added to P. Atk. stunning them for 2 sec. Requires a shield. Lightning Strike Lv. 9 Strikes the enemy with a lightning bolt that inflicts non-attribute damage with 6007 Power. Paralyzes for 5 sec. Hex Lv. 17 Enemy's P. Def. -23% for 30 sec. Power Break Lv. 19 Enemy's P. Atk. -23% for 30 sec. Spirit of Shilen Lv. 1 Receives the will of Shilen to drastically increase the fighting ability of party members. For 1 minute: Increases P. Atk. by 30. Moving Speed by 30. Atk. Spd. by 30. The Critical Rate, when a sword is equipped, by 100 and the Critical Impact, when a blunt weapon is equipped, by 100%. Recovers as HP 40% of general close rate physical damage inflicted on the enemy. Decreases the power of received HP recovery magic by 80%. Vengeance Lv. 1 Provokes nearby enemies to switch targets with 8784 Power. For 30 seconds: P. Def. +5400. M. Def. +4050 and Buff-Canceling Attack Resistance +50%. Unable to move. Requires a shield. Magical Mirror Lv. 1 For 1 minute: Reflects physical buffs/debuffs with 10% probability and magic buffs/debuffs with 30% probability. Requires a shield. Anti Magic Armor Lv. 1 Increases M. Def. by 5000 for 30 seconds. Touch of Death Lv. 1 Sacrifices oneself to pronounce a Dark curse on the enemy. Consumes 50% CP. For 2 minutes: Max CP -50% and the Healing Power Received -10%. Susceptibility to de-buff +10%. Pain of Shilen Lv. 1 Shilen's pain becomes your own. Shilen's suffering wracks your body, having a chance to increase when you're being attacked. Additional effects appear with each increase. When level 3 is achieved, you can then use the Spirit of Shilen. The character requires level 88. Enchanters general archetype skills all enchanters have a set of skills: Resurrection Lv. 1 Resurrects a corpse. Hierophant season 1 changes all class changes in ReMastered Counter Critical Lv. 2 For 20 minutes: Received P. Critical Damage +40%. When the target receives an attack above a certain amount of damage, for 8 seconds: P. Critical Damage of standard melee attack +100%. Wolf Spirit Totem Lv. 1 Possessed by a Wolf's Spirit. For 20 minutes: Speed/Atk. Spd. +10%. P. Accuracy +3. Requires a first weapon. Zealot Lv. 2 For 1 minute: Debuff Resistance +80%. Buff Cancel Resistance +40%. Speed +20. When using a sword, a blunt weapon or a spear, P. Accuracy +6. Atk. Spd. +20%. When using a sword or a spear, P. Critical Rate +66. When using a sword, a blunt weapon or a fist weapon, P. Critical Damage +66%. P. Skill MP Consumption -50%. Received Healing -50%. Can be used when HP is lower than 30%. Touch of Life Lv. 1 Grants a divine blessing by sacrificing oneself. Restores HP by 30% and for 2 min. Buff-Canceling Attack Resistance +40%. Debuff Resistance +10%. Healing Power Received +10%. Restores 30 HP every sec. Tauti Air Binding Lv. 1 Bound in the air from Tauti's gaze. Cannot be removed with a de-buff removing skill. The character requires level 90. Celestial Protection Lv. 1 Renders the selected party member invincible for 10 sec. This effect cannot be stacked, and a limit applies after its duration is over. The character requires level 88. Divine Prayer Lv. 1 For 5 minutes: Party members' HP heal amount +5%. The character requires level 86. Blink Lv. 1 Teleports the character backwards. The character requires level 87. Arcane Shield Lv. 1 For 30 seconds: Received Damage -50%, blocks the rest of the damage by consuming MP. The effect is cancelled when MP drops to 0. The character requires level 92. Angelic Archon Lv. 2 Channels the gods' strength to greatly increase your combat effectiveness. For 1 minute: Debuff Resistance +30%. P. Def. +30%. M. Def. +30%. P. Accuracy +5, when a sword/blunt-weapon is equipped. P. Critical Rate +30%, when a sword is equipped. P. Critical Damage +15%, when a blunt weapon is equipped and Buff-Canceling Attack Resistance +30%. Effect of recovery magic -50%. Changes Might of Heaven Lv. 26 Inflicts magic damage with 111 Power. Requires fist weapons. Enlightenment Lv. 1 For 20 seconds: M. Atk. +10%. Heal +20%. Casting Spd. +30%. M. Critical Rate +50% and MP Consumption -70%. The character requires level 88. Mystic Immunity Lv. 3 Becomes invincible from debuffs for 15 sec. Can only be used on party members. Turn to Stone Lv. 1 Petrifies oneself for 8 sec. to avoid receiving damage. The character requires level 87. Block Shield Lv. 1 For 2 minutes: Target's P. Def. -20%, prevents receiving P. Def. - increasing buffs. Sword Muse season 1 changes all class changes in ReMastered Health Lv. 1 Increases resistance to Poison and Bleed attacks by 10. Wisdom Lv. 1 Increases resistance to Hold, Sleep and Mental attacks by 10. Armor Crush Lv. 5 Attacks the target with 3341 Power, stunning them for 7 sec. Their P. Def. -30%. M. Def. -30%. Requires a sword, blunt weapon or spear. Ignores Shield Defense. Critical. Over-hit. Sonic Blaster Lv. 19 Hurls a deadly sound blast with 959 Power, stunning the target for 5 sec. Requires a dual sword, a sword or a blunt weapon. Increases Power upon consuming Momentum (up to 2). Critical. Over-hit. Stun Burst Lv. 1 Creates a powerful shock wave with 2486 Power added to P. Atk. Stuns the target and nearby enemies for 7 sec. Their P. Def. -30%. M. Def. -30%. Requires a spear. Ignores Shield Defense. Critical, over-hit. War Cry Lv. 1 For 20 minutes: P. Atk. +20%. Sonic Storm Lv. 20 Attacks the target and nearby enemies with 357 Power. Requires a sword, a blunt weapon or a dual sword. Increases Power upon consuming Momentum (up to 2). Critical. Over-hit. Shoulder Charge Lv. 2 Rushes in to attack the enemy stunning them for 9 sec. Consumes up to 5 sould to increase power. Over-hit. Sonic Focus Lv. 5 Gathers Momentum for other Sonic skills. Can be charged up to level 5. Requires a sword, a blunt weapon or a dual sword. Full Swing Lv. 9 Widely swings a two-handed weapon to attack nearby enemies with 2874 Power added to P. Atk. Ignores Shield Defense. Requires a two-handed sword/two-handed blunt to be equipped. Critical. Over-hit. Vanguard Lv. 1 Goes forth as the vanguard and displays valor. Equips a two-handed sword and gains the ability to attack more freely. Decreases Shield Defense by 50%. Changes Deadly Strike Lv. 8 Attacks the target with 3194 Power added to P. Atk. For 10 seconds: Enemy's P. Def. -23%. Requires a sword, a blunt weapon, a dual sword. Over-hit. Ultimate Defence Lv. 1 For 30 seconds: P. Def. +1800. M. Def. +1620, Buff-Canceling Attack Resistance +80% and restricts movements. Entangle Lv. 18 Enemy's Speed -30% for 1 min. Song of Silence Lv. 3 Sings a Song of Silence. Blocks all the enemies' physical/magic skills for 10 sec. Song of Purification Lv. 1 With 50% probability removes debuffs from party members. Debuff Resistance +80%. Healing Power +30% for 30 seconds. The character requires level 88. Spectral Dancer season 1 changes all class changes in ReMastered Health Lv. 1 Increases resistance to Poison and Bleed attacks by 10. Wisdom Lv. 1 Increases resistance to Hold, Sleep and Mental attacks by 10. Dash Lv. 1 For 15 seconds: Speed +40. Rush Lv. 1 Charges into the target, if the distance between the target and the character is more than 150. Ultimate Evasion Lv. 1 For 30 seconds: P. Evasion +20. Physical Attack Skill Evasion Rate +25% and Buff-Canceling Attack Resistance +80. Rage Lv. 2 For 20 minutes: P. Atk. +20%. When using a two-handed sword/two-handed blunt/polearm additionally P. Atk. +5%. When using a two-handed sword/two-handed blunt P. Accuracy +3. Requires a sword/blunt/polearm/fist-weapon/dual-swords. Triple Slash Lv. 35 Quickly strikes the target three times with 2417 Power. For 10 seconds: Enemy's P. Def. -23%. Requires dual swords. Ignores shield block. Over-hit. Blade Hurricane Lv. 35 Attacks nearby enemies with 3551 Power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. Duelist Spirit Lv. 1 For 20 minutes: Atk. Spd. +8%, when dual sword is used. Thrill Fight Lv. 1 For 20 minutes: Speed -15%. Atk. Spd. +5%. Deadly Strike Lv. 8 Attacks the target with 3194 Power added to P. Atk. For 10 seconds: Enemy's P. Def. -23%. Requires a sword, a blunt weapon, a dual sword. Over-hit. Blade Rush Lv. 1 Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds, making them lose 107 HP per sec. Consumes up to 5 souls to increase Power. Requires an ancient sword or sword. Over-hit. Changes Hex Lv. 17 Enemy's P. Def. -23% for 30 sec. Power Break Lv. 19 Enemy's P. Atk. -23% for 30 sec. Dance of Medusa Lv. 3 Dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires a dual sword. Dance of Berserker Lv. 1 For 5 minutes: All party members' P. Def. -4%. M. Def. -8%. P. Evasion -2%. P. Atk. +4%. M. Atk. +8%. Atk. Spd. +4%. Casting Spd. +4% and Speed +4. Requires a dual sword. Doomcryer season 1 changes all class changes in ReMastered Health Lv. 1 Increases resistance to Poison and Bleed attacks by 10. Wisdom Lv. 1 Increases resistance to Hold, Sleep and Mental attacks by 10. War Cry Lv. 2 For 20 minutes: P. Atk. +20%. Rage Lv. 2 For 20 minutes: P. Atk. +20%. When using a two-handed sword/two-handed blunt/polearm additionally P. Atk. +5%. When using a two-handed sword/two-handed blunt P. Accuracy +3. Requires a sword/blunt/polearm/fist-weapon/dual-swords. Guts Lv. 1 For 60 seconds: P. Def. +100%. Debuff Resistance +50%. Available if HP is lower than 90%. Furious Soul Lv. 2 For 1 minute and 30 seconds: Increases Critical Rate by 30% and Critical Damage by 30%. Decreases P. Def. by 5%. Battle Roar Lv. 1 For 20 minutes: Max HP +10%, additionally recovers 10% HP. Power Break Lv. 40 Attacks the enemy with 2609 Power, inflicting stun for 3 sec. Requires a sword, blunt weapon, spear or dual sword. Ignores Shield Defense. Over-hit. Crush of Doom Lv. 16 Attacks the target with 7635 Power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. Soul Impulse Lv. 7 Strikes the target with 4455 Power added to P. Atk. Requires an ancient sword or a two-handed sword. Ignores Shield Defense. Over-hit. Shield Bash Lv. 1 Strikes the target with a shield with 1425 Power added to P. Atk. stunning them for 2 sec. Requires a shield. Changes Burning Chop Lv. 14 Attacks an enemy with 167 Power added to P. Atk. Causes burns for 10 seconds and makes him consume 43 HP every second. Cannot be used when a bow/crossbow is equipped. Over-hit. Critical. Chant of Life Lv. 23 Recovers 112 HP per sec. for all party members for 10 sec. Life Rescue Lv. 29 For 10 seconds: Recovers 115 HP per sec. Onslaught of Pa'agrio Lv. 1 Attacks near an enemy with 4312 Power added to P. Atk. Causes burns for 15 seconds and makes him consume 92 HP every second. Requires a blunt weapon. Over-hit is possible. Great Fury Lv. 1 With a certain probability, Atk. Spd. +30%, party members are seized with Great Fury after the character's attack. The character requires level 86. Dominator season 1 changes all class changes in ReMastered Health Lv. 1 Increases resistance to Poison and Bleed attacks by 10. Wisdom Lv. 1 Increases resistance to Hold, Sleep and Mental attacks by 10. Madness Lv. 18 Confuses the enemy into attacking random targets. "Madness? THIS IS SPARTAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA! Changes Seal of Limit Lv. 1 Reduces Heal received by the target and nearby enemies by 25% for 20 seconds. For PvPs near the Dominant Flaf, limits the maximum HP/MP/CP Recovery to 80%. The character requires level 89. Turn to Stone Lv. 1 Petrifies oneself for 8 sec. to avoid receiving damage. The character requires level 87. Healers general archetype skills season 1 changes all archetype changes in ReMastered Arcane Wisdom Lv. 1 Maximizes magic efficiency by decreasing MP Consumption by 30% and Casting Spd. by 10%. 50 HP is consumed per second. Requiem Lv. 14 Sings a requiem that prevents nearby undead monsters from making preemptive attacks for 2 min. Changes Mana Burn Lv. 10 Consumes the enemy's MP with 162 Power added to M. Atk. Magician's Will Lv. 1 Increases M. Atk. by 5%. Casting Spd. by 5% and Magical Critical Rate by 5%. Decreases MP Consumption by 5%. The character requires level 87. Turn to Stone Lv. 1 Petrifies oneself for 8 sec. to avoid receiving damage. The character requires level 87. Enlightenment Lv. 1 For 20 seconds: M. Atk. +10%. Heal +20%. Casting Spd. +30%. M. Critical Rate +50% and MP Consumption -70%. The character requires level 88. Purification Field Lv. 1 Cancel all the debuffs of nearby clan members. The character requires level 90. Miracle Lv. 1 Fully recovers HP of nearby clan members. Consumes 100 Spirit Ore. The character requires level 90. Sublime Self-Sacrifice Lv. 1 Sacrifices oneself to allow all other allies (excluding oneself) to fully recover their HP/MP/CP and to become invincible for 15 sec. The character requires level 92. Cardinal season 1 changes all class changes in ReMastered Health Lv. 1 Increases resistance to Poison and Bleed attacks by 10. Wisdom Lv. 1 Increases resistance to Hold, Sleep and Mental attacks by 10. Changes Resurrection Lv. 9 Resurrects a corpse. Restores XP by about 70% additionally. Turn to Stone Lv. 1 Petrifies oneself for 8 sec. to avoid receiving damage. The character requires level 87. Salvation Lv. 1 Resurrects from death fully recovered. Maintains buffs and debuffs even after death. Consumes 100 Spirit Ore. Sublime Self-Sacrifice Lv. 1 Sacrifices oneself to allow all other allies (excluding oneself) to fully recover their HP/MP/CP and to become invincible for 15 sec. The character requires level 92. Invocation Lv. 1 P. Def. -90%. Recovers 54 MP every sec. for 30 sec. The status is canceled when damage is incurred. Arcane Wisdom Lv. 1 Maximizes magic efficiency by decreasing MP Consumption by 30% and Casting Spd. by 10%. 50 HP is consumed per second. Mass Resurrection Lv. 6 Resurrect a dead clan member, also restores 55% of XP. Cleanse Lv. 1 Cancels the target's debuffs. Consumes 1 Einhasad's Holy Water. Miracle Lv. 1 Fully recovers HP of nearby clan members. Consumes 100 Spirit Ore. The character requires level 90. Purification Field Lv. 1 Cancel all the debuffs of nearby clan members. The character requires level 90. Enlightenment Lv. 1 For 20 seconds: M. Atk. +10%. Heal +20%. Casting Spd. +30%. M. Critical Rate +50% and MP Consumption -70%. The character requires level 88. Magical Backfire Lv. 18 For 1 minute: Enemy's skill MP Consumption +200%. Divine Power Lv. 3 For 2 minutes: Healing Power +80. Mass Block Shield Lv. 1 Cancels buffs that increase nearby enemies' P. Def. For 2 minutes: Decreases P. Def. by 10% and prevents them from receiving P. Def. - increasing buffs. Mass Block Wind Block Lv. 1 Cancels buffs that increase nearby enemies' Speed. For 2 minutes: Decreases Speed by 10% and prevents them from receiving Speed-Increasing buffs. Eva's Saint season 1 changes all class changes in ReMastered Health Lv. 1 Increases resistance to Poison and Bleed attacks by 10. Improved Magic Lv. 1 Combine M. Atk. increase and M. Def. increase to have more advanced magic ability increase effect. For 10 minutes: M. Atk. +75% and M. Def. +30%. The character requires level 90. Improved Condition Lv. 1 Combine maximum HP increase and maximum MP increase to have more advanced mental and physical power. For 10 minutes: Max. HP +35% and Max. MP +35%. The character requires level 90. Improved Shield Defense Lv. 1 Combines Shield Defense Rate increase and Shield Defense increase to have more advanced shield mastery. For 10 minutes: Shield Defense Rate +30% and Shield Defense +50%. The character requires level 90. Blessing of Eva Lv. 1 By casting Eva's blessing, it recovers HP/MP/CP, and cancels bad abnormal conditions by rate. The character requires level 89. Wisdom Lv. 1 Increases resistance to Hold, Sleep and Mental attacks by 10. Body of Avatar Lv. 3 Restores HP of all party members by 20 min. and increases Max HP by 20% for 20%. Major Heal Lv. 8 Restores the target's HP by 892 Power. Consumes 1 Spirit Ore(s). Changes Enlightenment Lv. 1 For 20 seconds: M. Atk. +10%. Heal +20%. Casting Spd. +30%. M. Critical Rate +50% and MP Consumption -70%. The character requires level 88. Mass Recharge Lv. 1 Recovers up to 264 MP depending on the party member level. Consumes 2 Spirit Ore(s). The character requires level 92. Resurrection Lv. 7 Resurrects a corpse. Restores XP by about 60% additionally. Turn to Stone Lv. 1 Petrifies oneself for 8 sec. to avoid receiving damage. The character requires level 87. Shillien Saint season 1 changes All class changes in ReMastered Health Lv. 1 Increases resistance to Poison and Bleed attacks by 10. Wisdom Lv. 1 Increases resistance to Hold, Sleep and Mental attacks by 10. Stigma of Shilen Lv. 1 Curses the target for 30 sec. Their Melee Weapon Resistance -49. M. Def. -18%. The character requires level 86. Shilen's Cursed Field Lv. 1 Curses the target and nearby enemies for 30 sec. Their Melee Weapon Resistance -49. M. Def. -18%. The character requires level 86. Arcane Wisdom Lv. 1 Maximizes magic efficiency by decreasing MP Consumption by 30% and Casting Spd. by 10%. 50 HP is consumed per second. Lord of Vampires Lv. 1 For 30 seconds: Has a chance of absorbing 80% of normal physical damage inflicted on enemy as HP. The character requires level 90. Mystic Immunity Lv. 1 Becomes invincible from debuffs for 5 sec. Can only be used on party members. Improved Combat Lv. 1 Combine P. Atk. increase and P. Def. increase to have more advanced combat power increase effect. For 10 minutes: P. Atk +15% and P. Def. +15%. The character requires level 90. Improved Movement Lv. 1 Combine Speed increase and P. Evasion increase to have more advanced movement increase effect. For 10 minutes: Speed +33 and P. Evasion +4. The character requires level 90. Mass Recharge Lv. 6 Recovers up to 343 MP depending on the party member level. Consumes 3 Spirit Ore(s). The character requires level 90. Balance Life Lv. 1 Equalizes HP of all party members. Changes Enlightenment Lv. 1 For 20 seconds: M. Atk. +10%. Heal +20%. Casting Spd. +30%. M. Critical Rate +50% and MP Consumption -70%. The character requires level 88. Resurrection Lv. 2 Resurrects a corpse. Restores XP by about 20% additionally. Turn to Stone Lv. 1 Petrifies oneself for 8 sec. to avoid receiving damage. The character requires level 88. Mages general archetype skills Changes Arcane Power Lv. 8 Maximizes magic efficiency, M. Atk. +20%. The skill is now passive. Mystic Muse season 1 changes all class changes in ReMastered Health Lv. 1 Increases resistance to Poison and Bleed attacks by 10. Wisdom Lv. 1 Increases resistance to Hold, Sleep and Mental attacks by 10. Changes Seed of Water Lv. 1 Uses energy of Water to increase Water attack level by 20. Aura Flash Lv. 5 Attacks nearby enemies with 65 Power added to M. Atk. Consumes 4 Spirit Ore(s). Star Fall Lv. 1 Crashes down meteors to inflict continuous non-attribute damage near the enemy with 117 Power. For 10 seconds: Inflicts continuous non-attribute damage. The character requires level 88. Enlightenment Lv. 1 For 20 seconds: M. Atk. +10%. Heal +20%. Casting Spd. +30%. M. Critical Rate +50% and MP Consumption -70%. The character requires level 88. Freezing Skin Lv. 3 For 20 minutes: Transfers 20% of the target's received damage back to the enemy. (Can only be used on party members.) Ice Vortex Lv. 3 Creates a vortex that deals water damage to the enemy with 155 Power added to M. Atk. For 30 seconds: Enemy's Speed -20%. Consumes 20 MP/sec. Over-hit. Frost Armor Lv. 1 Engulfs the user with a protective glacier barrier. For 20 minutes: Increases Water Resistance by 10 and slows down the attacking enemy. The character requires level 88. Throne of Ice Lv. 1 Summons a blast of icy air that freezes an enemy for 10 seconds, causing loss of 173 HP per second. Arcane Shield Lv. 5 For 30 seconds: Received Damage -50%, blocks the rest of the damage by consuming MP. The effect is cancelled when MP drops to 0. The character requires level 92. Ice Vortex Crusher Lv. 2 Summons an ice hurricane to attack the target with 205 Power. Light Vortex Lv. 1 Stirs up a vortex connecting to the holy dimension and inflicts Holy Damage on the enemy with 139 Power added to M. Atk. For 30 seconds: Decreases Accuracy by 6 and Fire Attack Resistance by 30. Consumes 12 MP every second. Archmage season 1 changes all class changes in ReMastered Health Lv. 1 Increases resistance to Poison and Bleed attacks by 10. Wisdom Lv. 1 Increases resistance to Hold, Sleep and Mental attacks by 10. Changes Seed of Fire Lv. 1 Uses energy of fire to increase Fire attack level by 20. Aura Flash Lv. 5 Attacks nearby enemies with 65 Power added to M. Atk. Consumes 4 Spirit Ore(s). Flame Armor Lv. 1 Engulfs the user with a protective coat of fire. For 20 minutes: Increases Fire Resistance by 10 and causes burn damage on the attacking enemy. The character requires level 88. Count of Fire Lv. 1 Uses the power of Fire to burn an enemy for 10 seconds, inflicting damage of 173 HP per second. Blazing Skin Lv. 3 For 20 minutes: Transfers 20% of the target's received damage back to the enemy. (Can only be used on party members.) Meteor Lv. 1 Crashes down meteors to inflict continuous fire damage near the enemy with 117 Power. For 10 seconds: Inflicts continuous fire damage. The character requires level 88. Enlightenment Lv. 1 For 20 seconds: M. Atk. +10%. Heal +20%. Casting Spd. +30%. M. Critical Rate +50% and MP Consumption -70%. The character requires level 88. Arcane Shield Lv. 1 For 30 seconds: Received Damage -50%, blocks the rest of the damage by consuming MP. The effect is cancelled when MP drops to 0. The character requires level 92. Fire Vortex Lv. 3 Creates a vortex that deals fire damage to the enemy with 155 Power added to M. Atk. For 30 seconds: Enemy's Speed -10%. Atk. Spd. -10%. Casting Spd. -10%. Consumes 20 MP/sec. Over-hit. Fire Vortex Buster Lv. 2 Summons a fire hurricane to attack the target with 205 Power. Storm Screamer season 1 changes all class changes in ReMastered Health Lv. 1 Increases resistance to Poison and Bleed attacks by 10. Wisdom Lv. 1 Increases resistance to Hold, Sleep and Mental attacks by 10. Changes Seed of Wind Lv. 1 Uses energy of wind to increase Wind attack level by 20. Aura Flash Lv. 5 Attacks nearby enemies with 65 Power added to M. Atk. Consumes 4 Spirit Ore(s). Hurricane Armor Lv. 1 Engulfs the body with a storm barrier. For 20 minutes: Increases Wind Resistance by 10 and slows down the attacking enemy Atk./Spd. The character requires level 88. Empowering Echo Lv. 1 Increases user's M. Atk. Dark Vortex Lv. 3 Creates a vortex that deals dark damage on the enemy with 155 Power added to M. Atk. Absorbs 25% of the inflicted damage as HP. For 30 seconds: Enemy's P./M. Critical Rate -10%. Consumes 20 MP/sec. Throne of Wind Lv. 1 Uses the power of a storm to weaken an enemy for 10 seconds, casuing loos of 173 HP per second. Star Fall Lv. 1 Crashes down meteors to inflict continuous non-attribute damage near the enemy with 117 Power. For 10 seconds: Inflicts continuous non-attribute damage. The character requires level 88. Enlightenment Lv. 1 For 20 seconds: M. Atk. +10%. Heal +20%. Casting Spd. +30%. M. Critical Rate +50% and MP Consumption -70%. The character requires level 88. Arcane Shield Lv. 5 For 30 seconds: Received Damage -50%, blocks the rest of the damage by consuming MP. The effect is cancelled when MP drops to 0. The character requires level 92. Wind Vortex Slug Lv. 2 Summons a wind hurricane to attack the target with 205 Power. Wind Vortex Lv. 3 Creates a vortex that deals wind damage to the enemy with 155 Power added to M. Atk. For 30 seconds: Enemy's Atk. Spd. -15%. Casting Spd. -15%. Consumes 20 MP/sec. Over-hit. Soultaker season 1 changes all class changes in ReMastered Health Lv. 1 Increases resistance to Poison and Bleed attacks by 10. Death Spike Lv. 20 Throws a bone to inflict damage on the enemy with 156 Power added to M. Atk. Do not requires Cursed Bone(s). Wisdom Lv. 1 Increases resistance to Hold, Sleep and Mental attacks by 10. Changes Transfer Pain Lv. 5 Transfers 50% of received damage to a servitor. Consumes MP proportionately to your level. Curse of Abyss Lv. 1 For 30 seconds: Target's Speed -10%. P. Def. -30%. P. Evasion -6. M. Atk. -30%. Casting Spd. -20% and M. Critical Rate -30%. Dark Vortex Lv. 3 Creates a vortex that deals dark damage on the enemy with 155 Power added to M. Atk. Absorbs 25% of the inflicted damage as HP. For 30 seconds: Enemy's P./M. Critical Rate -10%. Consumes 20 MP/sec. Enlightenment Lv. 1 For 20 seconds: M. Atk. +10%. Heal +20%. Casting Spd. +30%. M. Critical Rate +50% and MP Consumption -70%. The character requires level 88. Curse of Doom Lv. 1 Blocks all the enemy's physical and magical skills for 24 sec. Vampiric Mist Lv. 1 Creates a poisonous cloud that inflicts magic damage to nearby enemies with 117 Power added to M. Atk. Absorbs 20% of the inflicted damage as HP. For 10 seconds: Speed/P. Atk./Atk. Spd. -30%. P. Accuracy -8. The character requires level 88. Summoners Spectral Master season 1 changes all class changes in ReMastered Health Lv. 1 Increases resistance to Poison and Bleed attacks by 10. Wisdom Lv. 1 Increases resistance to Hold, Sleep and Mental attacks by 10. Changes Assassin Servitor Lv. 1 Makes the servitor possessed with an ancient assassin's spirit. For 10 minutes: P./M. Accuracy +4. P./M. Evasion +4. P./M. Critical Rate +20%. P./M. Critical Damage +25%. Speed +10. Debuff Resistance +20%. Consumes 20 Spirit Ore(s). Mage Bane Lv. 5 For 10 seconds: Enemy's M. Atk. -23% and Casting Spd. -20%. Final Servitor Lv. 1 Makes the servitor possessed with an ancient hero's spirit. Max HP/MP +20%. P./M. Accuracy +4. P./M. Evasion +4. P./M. Atk. +20%. P./M. Def. +20%. Atk. Spd./Casting Spd. +15%. P./M. Critical Rate +15%. P./M. Critical Damage +15%. Debuff Resistance +20%. Consumes 20 Spirit Ore(s). Servitor Barrier Lv. 1 Temporarily makes the servitor invincible. Consumes 5 Spirit Ore(s). Elemental Master season 1 changes all class changes in ReMastered Health Lv. 1 Increases resistance to Poison and Bleed attacks by 10. Wisdom Lv. 1 Increases resistance to Hold, Sleep and Mental attacks by 10. Changes Aqua Swirl Lv. 33 Releases a water vortex to inflict Water damage on the enemy with 126 Power added to M. Atk. Warrior Bane Lv. 5 For 10 seconds: Enemy's P. Atk. -23%. Speed -20. Wizard Servitor Lv. 1 Makes the servitor possessed with an ancient mage's spirit. For 10 minutes: MP Recovery Rate +30%. M. Atk. +30%. M. Def. +25%. Casting Spd. +20%. Debuff Resistance +20%. MP Consumption -5%. Consumes 20 Spirit Ore(s). Final Servitor Lv. 1 Makes the servitor possessed with an ancient hero's spirit. Max HP/MP +20%. P./M. Accuracy +4. P./M. Evasion +4. P./M. Atk. +20%. P./M. Def. +20%. Atk. Spd./Casting Spd. +15%. P./M. Critical Rate +15%. P./M. Critical Damage +15%. Debuff Resistance +20%. Consumes 20 Spirit Ore(s). Servitor Barrier Lv. 1 Temporarily makes the servitor invincible. Consumes 5 Spirit Ore(s). Arcana Lord season 1 changes all class changes in ReMastered Health Lv. 1 Increases resistance to Poison and Bleed attacks by 10. Wisdom Lv. 1 Increases resistance to Hold, Sleep and Mental attacks by 10. Changes Final Servitor Lv. 1 Makes the servitor possessed with an ancient hero's spirit. Max HP/MP +20%. P./M. Accuracy +4. P./M. Evasion +4. P./M. Atk. +20%. P./M. Def. +20%. Atk. Spd./Casting Spd. +15%. P./M. Critical Rate +15%. P./M. Critical Damage +15%. Debuff Resistance +20%. Consumes 20 Spirit Ore(s). Wizard Servitor Lv. 1 Makes the servitor possessed with an ancient mage's spirit. For 10 minutes: MP Recovery Rate +30%. M. Atk. +30%. M. Def. +25%. Casting Spd. +20%. Debuff Resistance +20%. MP Consumption -5%. Consumes 20 Spirit Ore(s). Warrior Bane Lv. 5 For 10 seconds: Enemy's P. Atk. -23%. Speed -20. Mage Bane Lv. 5 For 10 seconds: Enemy's M. Atk. -23% and Casting Spd. -20%. Spirit Sharing Lv. 5 For 20 minutes: Character's P. Atk. +15%. M. Atk. +15%. Atk. Spd. +15%. Casting Spd. +15%. P./M. Critical Rate +40. Transfers master's enchanced skills to the servitor. Consumes 7 Spirit Ore(s). Servant's Invincibility Lv. 1 Increases the servant's PvP damage and reduces incoming PvP damage. The character requires level 88. Kamaels Doombringer season 1 changes all class changes in ReMastered Kamael's Dignity Lv. 1 Speed +20. Atk. Spd. +20. Casting Spd. +20. Pride of Kamael Lv. 1 Poison/Hold/Bleed/Sleep/Stun/Mental Resictance +20. Magic Immunity Lv. 3 M. Def. +300. Critical Sense Lv. 5 P. Critical Rate +20%. P. Critical Damage +500. Wisdom Lv. 1 Increases resistance to Hold, Sleep and Mental attacks by 10. Death Mark Lv. 5 Applies a Death Mark Lv. 5 on the target for 10 sec. when attacking. Enemies with the applied Death Mark receive more P./M. Critical Damage. Light Master Lv. 2 Allows to absorb the power of light. Collect 100 Light Souls to assume the Light Veil. Grants Evolved Wings Lv. 2 that allows to absorb MP, recovers HP and increases defense. Health Lv. 1 Increases resistance to Poison and Bleed attacks by 10. Shadow Master Lv. 2 Allows to absorb the power of shadows. Collect 100 Shadow Souls to assume the Shadow Veil. Grants Evolved Wings Lv. 3 that allows to make powerful attacks. Attack skills change into ultimate ones. Changes Soul Roar Lv. 1 For 20 minutes: Max HP +15%, additionally recovers 10% HP. Sword Shield Lv. 1 For 30 seconds: P. Def. +2000 and Speed -40%. True Berseker Lv. 2 Decreases P. Def. by 10% and Evasion by 4. Increases P. Atk. and Atk. Spd. by 8% and Accuracy by 4. Continuously consumes MP proportionately to your level. Soul Hound season 1 changes all class changes in ReMastered Soul Spark Lv. 7 Deals magic damage to the target with 150 Power. Requires a rapier. Wisdom Lv. 1 Increases resistance to Hold, Sleep and Mental attacks by 10. Shadow Bind Lv. 5 Catches the enemy's shadow and inflicts hold for 5 sec. Health Lv. 1 Increases resistance to Poison and Bleed attacks by 10. Painkiller Lv. 1 For 8 seconds: Becomes invincible, suppressing pain and not incurring damage. Changes Collect Light Souls Lv. 2 Collects 100 Light Souls. Consumes 30 Spirit Ore(s). Collect Shadow Souls Lv. 2 Collects 100 Shadow Souls. Consumes 30 Spirit Ore(s). Kamael's Dignity Lv. 1 Speed +20. Atk. Spd. +20. Casting Spd. +20. Pride of Kamael Lv. 1 Poison/Hold/Bleed/Sleep/Stun/Mental Resictance +20. Magic Immunity Lv. 3 M. Def. +300. Critical Sense Lv. 5 P. Critical Rate +20%. P. Critical Damage +500. Death Mark Lv. 5 Applies a Death Mark Lv. 5 on the target for 10 sec. when attacking. Enemies with the applied Death Mark receive more P./M. Critical Damage. Light Master Lv. 2 Allows to absorb the power of light. Collect 100 Light Souls to assume the Light Veil. Grants Evolved Wings Lv. 2 that allows to absorb MP, recovers HP and increases defense. Shadow Master Lv. 2 Allows to absorb the power of shadows. Collect 100 Shadow Souls to assume the Shadow Veil. Grants Evolved Wings Lv. 3 that allows to make powerful attacks. Attack skills change into ultimate ones. Weapon Mastery Lv. 5 P. Atk. +200. Atk. Spd. +100. Armor Mastery Lv. 5 P. Def. +200. M. Def. +100. Soul Link Lv. 5 M. Atk. +80% of the value of P. Atk. Soul Sense Lv. 5 M. Critical Rate +70% of the value of P. Critical Rate. Rapier Master Lv. 5 Atk. Spd. +50 when using a rapier. Abyssal Power Lv. 3 M. Atk. +200. Soul Strike Lv. 9 With a certain chance deals additional magic damage when attacking the target. Magic type demends on the attack style. Requires a rapier. Expert Casting Lv. 3 Casting Spd. +220. M. Skill Cooldown -20%. Trickster season 1 changes all class changes in ReMastered Health Lv. 1 Increases resistance to Poison and Bleed attacks by 10. Prahnah Lv. 1 Increases all party members' M. Def. by 3000 for 30 sec. Soul Barrier Lv. 1 Summons a defensive barrier. For 30 seconds: Bow resistance +10. M. Def. +50%. Sharpshooting Lv. 8 For 2 minutes: When using a crossbow, P. Atk. +199. Critical Rate +20%. Accuracy +6 and Range +200. User cannot move while skill is in effect. Requires a crossbow. Changes Kamael's Dignity Lv. 1 Speed +20. Atk. Spd. +20. Casting Spd. +20. Pride of Kamael Lv. 1 Poison/Hold/Bleed/Sleep/Stun/Mental Resictance +20. Magic Immunity Lv. 3 M. Def. +300. Critical Sense Lv. 5 P. Critical Rate +20%. P. Critical Damage +500. Death Mark Lv. 5 Applies a Death Mark Lv. 5 on the target for 10 sec. when attacking. Enemies with the applied Death Mark receive more P./M. Critical Damage. Light Master Lv. 2 Allows to absorb the power of light. Collect 100 Light Souls to assume the Light Veil. Grants Evolved Wings Lv. 2 that allows to absorb MP, recovers HP and increases defense. Shadow Master Lv. 2 Allows to absorb the power of shadows. Collect 100 Shadow Souls to assume the Shadow Veil. Grants Evolved Wings Lv. 3 that allows to make powerful attacks. Attack skills change into ultimate ones. Long Shot Lv. 2 Bow's range +400. Critical Shot Lv. 3 P. Critical Rate +30 when using a bow. Judicator season 1 changes all class changes in ReMastered Health Lv. 1 Increases resistance to Poison and Bleed attacks by 10. Wisdom Lv. 1 Increases resistance to Hold, Sleep and Mental attacks by 10. Painkiller Lv. 1 For 8 seconds: Becomes invincible, suppressing pain and not incurring damage. Appetite for Destruction Lv. 3 For 15 seconds: Awakens a party member's destructive instincts and increases P. Atk./Critical Rate and Critical Damage by 50%. Vampiric Impulse Lv. 3 For 15 seconds: Stirs up the blood-siphoning urge and has a chance of giving all party members the ability to recover as HP 80% of the damage inflicted on the enemy. Magic Impulse Lv. 3 Stirs up the magic urge to increase M. Atk. by 95%. Casting Spd. by 15% and the chance if prominent magic damage by 300% for 15 sec. Soul Harmony Lv. 1 Empathizes with the souls of party members for 15 sec. to recover 200 MP per second, decrease P. Def. by 90% and become unable to act. Spite Lv. 3 For 1 minute: Inflicts a curse that causes malice in the target that is attacking the enemy and causes great Critical Damage at a certain rate when damage is received. Changes Kamael's Dignity Lv. 1 Speed +20. Atk. Spd. +20. Casting Spd. +20. Pride of Kamael Lv. 1 Poison/Hold/Bleed/Sleep/Stun/Mental Resictance +20. Critical Sense Lv. 5 P. Critical Rate +20%. P. Critical Damage +500. Death Mark Lv. 1 Applies a Death Mark Lv. 1 on the target for 10 sec. when attacking. Enemies with the applied Death Mark receive more P./M. Critical Damage. Shadow Master Lv. 2 Allows to absorb the power of shadows. Collect 100 Shadow Souls to assume the Shadow Veil. Grants Evolved Wings Lv. 3 that allows to make powerful attacks. Attack skills change into ultimate ones. Weapon Mastery Lv. 1 P. Atk. +30. Atk. Spd. +20. Armor Mastery Lv. 1 P. Def. +20. M. Def. +10. Rapier Master Lv. 5 Atk. Spd. +50 when using a rapier. Abyssal Power Lv. 3 M. Atk. +200. Expert Casting Lv. 3 Casting Spd. +220. M. Skill Cooldown -20%. .newSkillsNavigation { box-shadow: 0px 0px 25px rgba(0, 0, 0, 0.1); display: flex; background-color: #9cd0ff; font-weight: bold; text-transform: uppercase; position: relative; z-index: 1000; transition: top 0.4s ease; } .newSkillNavSimple { cursor: pointer; } .newSkillsNavigation > div { flex: 1; text-align: center; padding: 16px; } .skillActive { background: #287eca; color: white; } .fixed { position: fixed; } .nav-tabs { display: flex; list-style: none; padding-left: 0; width: 100%; background: #F8F8FE; box-shadow: 0px 0px 15px rgba(0, 0, 0, 0.1); position: relative; overflow-x: scroll; } .nav-tabs { border: 1px solid #00000014; padding-bottom: 0; border-bottom: 0; margin-bottom: 0; } .nav-tabs li { width: 100%; text-align: center; } .nav-tabs li a { padding: 5px 20px; text-decoration: none; display: block; transition: 0.2s linear; white-space: nowrap; } .nav-tabs li.active a { background: #287ecb; color: white; } .devContainer .ipsType_richText a { color: #4b4b4b; } .tab-content { border: 1px solid #00000014; border-top: 0; padding: 22px; } .tab-pane { display: none; } .tab-pane.active { display: block; }
  17. Lirieneth

    Equipment

    Armor Changes Weapon Changes Miscellaneous Armor Changes visual effects when enchanting sets Now, when an entire set of Titanium Legacy is upgraded by +10, +11 and +12, the equipped items begin to glow spectacularly. Upgrading the entire set +10 creates the effect - white. Upgrading the entire set +11 creates the effect - golden. Upgrading the entire set +12 creates the effect - red. changes to armor parameters added effects to equipment sets new bonuses when enchanting armor sets changes to rare armor items Equipment S80-Grade Sets Added Bonuses Weapon Master Set (Heavy) STR+1. CON-2. P. Atk. +14%. Max CP +10%. Max HP +5%. Healed Amount +10%. Accuracy +5. Absorb CP +5%. Damage From Monsters -10%. Force Master Set (Heavy) STR+1. CON-2. P. Atk. +10%. P. Def. +4%. Max CP +10%. Max HP +5%. Healed Amount +10%. Physical Skills Reuse -12%. Reduces Target Skill Evasion By 5%. Damage From Monsters -10%. Shield Master Set (Heavy) CON+2. STR-2. P. Def. +14%. Max CP +10%. Max HP +5%. Healed Amount +10%. Sleep/Root Resist +65%. Shield Block Rate +4%. Damage From Monsters -10. Weapon Master Set (Light) STR+2. CON -2. Attack Speed +7%. P. Atk. +7%. Max CP +10%. Max HP +5%. Healed Amount +10%. Accuracy +3. Evasion +3. Damage From Monsters -10%. Dagger Master Set (Light) DEX+2. CON-2. Attack Speed +11% - Using Dagger/Dual Dagger/Rapier. Max CP +10%. Max HP +5%. Healed Amount +10%. Critical Damage +15%. Blow Rate +5%. Damage From Monsters -10%. Bow Master Set (Light) STR/DEX+1. CON-2. Attack Speed +5%. P. Atk. +10% - Using Bows. Max CP +10%. Max HP +5%. Healed Amount +10%. Shoot Reuse Delay -2%. Run Speed +2. Damage From Monsters -10%. Wizard Set (Robe) WIT+1. MEN-2. Casting Speed +5%. M. Atk. +15%. Max CP +10%. Max HP +5%. Max MP +10%. Healed Amount +10%. Magical Reuse -15%. Damage From Monsters -10%. Healer Set (Robe) WIT+1. INT-2. Casting Speed +5%. M. Atk. +15%. Max CP +10%. Max HP +5%. Max MP +15%. Healed Amount +10%. Healing Amount +10%. Damage From Monsters -10%. Enchanter Set (Robe) MEN+2. INT/WIT-1. Casting Speed +5%. M. Atk. +15%. Max CP +10%. Max HP +10%. Max MP +10%. Healed Amount +10%. P. Def. +10%. Damage From Monsters -10%. Equipment S84-Grade Sets Added Bonuses Vesper Breastplate Set (Heavy) STR+3. Run Speed +6. P. Atk. +18%. P. Def. +10%. Attack Speed +10%. HP +12%. CP +12%. Accuracy +4. Sleep And Root Resistance +40%. Vesper Leather Breastplate Set (Light) STR+3. Run Speed +8. P. Atk. +16%. Attack Speed +17%. Evasion +4. HP +12%. CP +12%. P. Def. +10%. Critical Damage +25%. Shoot Reuse -8%. Vesper Tunic Set (Robe) INT+3. Run Speed +8. M. Atk. +60%. Casting Speed +35%. M. Def. +5%. Magic Critical Rate +10%. HP +12%. CP +12%. P. Def. +10%. Magic Reuse -15%. Stun Resistance +30%. Regen MP +10%. Titanium Breastplate Set (Heavy) CON+3. STR+1. Accuracy +5. Run Speed +10. P. Atk. +20%. Attack Speed +5%. P. Def. +15%. M. Def. +15%. HP +15%. CP +15 %. Sleep And Root Resistance +50%. Disarm Resistance +20%. Titanium Leather Breastplate Set (Light) DEX+2. CON+3. Evasion +5. Accuracy +2. Run Speed +13. P. Atk. +25%. Attack Speed +10%. HP +15%. CP +15%. P. Def. +12%. M. Def. +12%. Physical Skill Evasion +2%. Critical Damage +20%. Shoort Reuse -8%. Debuff Resistance +30%. Titanium Tunic Set (Robe) WIT+1. CON+2. Run Speed +13. Heal Given +5%. Magic Critical Damage +4%. M. Atk. +40%. Casting Speed +10%. P. Def. +15%. M. Def. +15%. Magic Critical Rate +10%. HP +15%. CP +15%. Magic Reuse -30%. Absolute Evasion +2%. Stun Resistance +30%. Trick Resistance +20%. Healed Amount +10%. MP Regen +25%. Equipment R-Grade Sets Added Bonuses Dread Breastplate Set (Heavy) STR/CON+2. DEX+1. Max HP +10%. Max CP +15%. Healed Amount -15%. P. Atk. +35%. Attack Speed +15%. Critical Rate +25%. Critical Damage +30%. Accuracy +3. P. Def. +14%. M. Def. +5%. Physical Skill Evasion +3%. Magical Skill Evasion +3%. Run Speed +12.Bonus With A Dread Weapon: +5% P. Def./M. Def. Dread Chain Cuirass Set (Light) STR/DEX+2. CON +1. Max HP +10%. Max CP +15%. Healed Amount -15%. P. Atk. +20%. Attack Speed +25%. Critical Rate +25%. Critical Damage +33%. Shoot Delay -12%. Evasion +7. P. Def. +9%. M. Def. +5%. Physical Skill Evasion +6%. Magical Skill Evasion +3%. Run Speed +15.Bonus With A Dread Weapon: +5% P. Def./M. Def. Dread Tunic Set (Robe) INT/WIT+2. MEN +1. Max HP +10%. Max CP +15%. Healed Amount -15%. M. Atk. +80%. Casting Speed +45%. Magic Critical Rate +15%. Magic Critical Damage +25%. M. Reuse -25%. P. Def. +8%. M. Def. +10%. Stun Resistance +15%. Physical Skill Evasion +5%. Magical Skill Evasion +5%. Run Speed +15.Bonus With A Dread Weapon: +5% P. Def./M. Def. Enchanting Armor Sets Enchant Added Features Dynasty Heavy Enchant Set +20. P. Atk. +400. Attack Speed +20. P. Defense/M. Defense +50. Accuracy +2. Max HP +5%. Dynasty Light Enchant Set +20. P. Atk. +300. Attack Speed +30. P. Defense/M. Defense +25. Accuracy +1. Evasion +1. Run Speed +3. Dynasty Robe Enchant Set +20. M. Atk. +400. Casting Speed +10. P. Defense/M. Defense +30. Heal Gained +3%. Vesper Heavy Enchant Set +16. STR+2. DEX-2. P. Atk. +400. P. Defense/M. Defense +45. Accuracy +2. Max HP +5%. Vesper Light Enchant Set +16. STR+1. DEX+1. CON-2. P. Atk. +400. Attack Speed +5%. Vesper Robe Enchant Set +16. INT+1. WIT+1. MEN-2. Casting Speed +15%. Resistance To Stun Attacks by 50%. M. Atk. +8%. Titanium Heavy Enchant Set +11. P. Atk. +700. Attack Speed +40. P. Defense/M. Defense +60. Accuracy +2. Max HP +5%. Active Skill: Inner Fire (Remove All Debuffs) *Skill duration is 4 seconds. Cooldown of skills is 25 minutes. Titanium Light Enchant Set +11. P. Atk. +600. Attack Speed +40. P. Defense/M. Defense +50. Accuracy +1. Evasion +1. Run Speed +3. Active Skill: Inner Fire (Remove All Debuffs) *Skill duration is 4 seconds. Cooldown of skills is 25 minutes. Titanium Robe Enchant Set +11. M. Atk. +1200. Casting Speed +40. P. Defense/M. Defense +50. Max HP +5%. Active Skill: Inner Fire (Remove All Debuffs) *Skill duration is 4 seconds. Cooldown of skills is 25 minutes. Dread Heavy Enchant Set +8. P. Atk. +900. Attack Speed +20. P. Defense/M. Defense +70. Accuracy +2. Max HP +5%. Active Skill: Lex Talionis (Reflect Damage +90%) *Skill duration is 4 seconds. Cooldown of skills is 25 minutes. Dread Light Enchant Set +8. P. Atk. +800. Attack Speed +30. P. Defense/M. Defense +80. Evasion +1. Accuracy +1. Run Speed +3. Active Skill: Lex Talionis (Reflect Damage +90%) *Skill duration is 4 seconds. Cooldown of skills is 25 minutes. Dread Robe Enchant Set +8. M. Atk. +1600. Casting Speed +40. P. Defense/M. Defense +75. Heal Gained +3%. Active Skill: Lex Talionis (Reflect Damage +90%) *Skill duration is 4 seconds. Cooldown of skills is 25 minutes. Legacy Titanium Breastplate (Heavy) - Rare Item, that increases HP +850. Legacy Titanium Leather Breastplate (Light) - Rare Item, that increases HP +850. Legacy Titanium Tunic (Robe) - Rare Item, that increases HP +850. Weapon Changes weapons new rare weapons S80-Grade Dynasty Bow Changed to +40% Critical Rate. -10% Accuracy. Shoot Delay -10%. Attack Speed +9%. +10% Damage to all monsters. Dynasty Knife Changed to +6 Evasion. Attack Speed +10%. +15% Critical Damage. P. Atk. + 15%. +10% Damage to all monsters. Dynasty Sword Changed to +40% Critical Rate. +30% HP. Accuracy +3. Attack Speed +10%. +10% Damage to all monsters. Dynasty Halberd Changed to +40% Critical Rate. +25% HP. Accuracy +3. Atk. Speed +13%. Attack Range +20. +10% Damage to all monsters. Dynasty Crusher Changed to +25% Max HP. +25% P. Atk. Critical Rate +25%. Critical Damage +25%. +10% Damage to all monsters. Dynasty Blade Changed to +40% Critical Rate. Max HP +30%. Attack Speed +8%. 10% Damage to all monsters. Dynasty Jamadhrs Changed to +40% Critical Rate. +15% Attack Speed. Accuracy +3. Critical Damage +3%. +10% Damage to all monsters. Dynasty Baton Changed to +15% Casting Speed. Magic Reuse Delay -10%. Magic Critical Rate +20%. M. Atk. +13%. +10% Damage to all monsters. Dynasty Staff Changed to +12% Casting Speed. +35% Magic Critical Damage. M. Atk. +35%. Max HP +20%. +10% Damage to all monsters. Dynasty Phantom Changed to +4 Run Speed. +20% Casting Speed. Magic Reuse Delay -15%. +10% Damage to all monsters. Dynasty Cudgel Changed to +40% Critical Rate. +30% HP. P. Atk. +15%. Accuracy +3. +10% Damage to all monsters. Dynasty Ancient Sword Changed to +40% Critical Rate. +30% Max HP. P.Atk. +5%. Attack Speed +30%. +10% Damage to all monsters. Dynasty Rapier Changed to +40% Critical Rate. Accuracy +3. Atk. Spd./Casting Speed +8%. Magic Reuse Delay +8%. P. Atk./M. Atk. +10%. +10% Damage to all monsters. Dynasty Dual Swords Changed to +20% HP. +12% Attack Speed. P. Reuse Delay Skills -10%. Critical Rate -10%. +10% Damage to all monsters. S84-Grade Vesper Cutter Changed to +60% Critical Rate. +17% Attack Speed. +5 Accuracy. -10% Physical Skills Reuse. Vesper Slasher Changed to +60% Critical Rate. +17% Attack Speed. +5 Accuracy. -10% Physical Skills Reuse. Vesper Buster Changed to +17% Attack Speed. +38% Casting Speed. +8% Run Speed. +4% Magic Critical Rate. -10% Physical Skills Reuse. Vesper Shaper Changed to +17% Attack Speed. +5 Evasion. +24% Critical Damage. +60% Critical Rate. +20% Physical Skills Reuse. Vesper Fighter Changed to +60% Critical Rate. +5 Evasion. +24% Critical Damage. +17% Attack Speed. -10% Physical Skills Reuse. Vesper Stormer Changed to +60% Critical Rate. +17% Attack Speed. Increased Attack Angle. -10% Physical Skills Reuse. Vesper Avenger Changed to +60% Critical Rate. +17% Attack Speed. +35% P. Atk. -10% Physical Skills Reuse. Vesper Retributer Changed to +10% Attack Speed. +40% Critical Rate. +24% P. Atk. +20% Critical Damage. -10% Physical Skills Reuse. Vesper Caster Changed to +35% Casting Speed. +47% Magic Critical Rate. +5% Healing Power. -15% Magic Skills Reuse Delay. Vesper Singer Changed to +32% Casting Speed. +50% M. Atk. +19% Magic Critical Damage. -10% Magic Skills Reuse. Vesper Thrower Changed to +60% Critical Rate. +17% Attack Speed. -18% Shoot Reuse Delay. +5 Accuracy. -10% Physical Skills Reuse. Vesper Pincer Changed to +60% Critical Rate. +17% Attack Speed. +5 Evasion. +24% Critical Damage. -10% Magic Skills Reuse. Vesper Sheutjeh Changed to +60% Critical Rate. +17% Attack Speed. +5 Accuracy. +5 Evasion. -10% Magic Skills Reuse. Vesper Nagan Changed to +60% Critical Rate. +17% Attack Speed. +24% Critical Damage. -10% Physical Skills Reuse. Vesper Carvers Changed to +60% Critical Rate. +17% Attack Speed. +24% Critical Damage. -10% Physical Skills Reuse. Vesper Duals Changed to +60% Critical Rate. +17% Attack Speed. +5 Evasion. -10% Physical Skills Reuse. S84-Grade Titanium Cutter Changed to HP +30%. Accuracy +5. Critical Damage +20%. Critical Rate +90%. Skills Critical Chance +4%. Atk. Speed +17%. Physical Skill Reuse -12%. Adds active skill: Sudden Flash. Titanium Hawk Changed to HP +30%. Critical Damage +20%. Accuracy +7. Evasion +2. Shoot Range +80. Critical Rate +90%. Skill Critical Chance +3%. Atk. Speed +24%. Adds active skill: Sudden Flash. Titanium Dagger Changed to Critical Damage +30%. Accuracy +1. Evasion +9. Critical Rate +120%. Skill Critical Chance +3%. Atk. Speed +25%. Back PvP Damage +12%. Adds active skill: Sudden Flash. Titanium Spear Changed to HP +30%. Accuracy +8. Evasion +2. Critical Rate +90%. Attack Angle +90 degrees. Attack Range +10. Off Targets Damage Penalty -10%. Skill Critical Chance +3%. Atk. Speed +18%. Physical Reuse-15%. Adds active skill: Sudden Flash. Titanium Baton Changed to HP +20%. Casting Speed 180. Magic Critical Rate +80%. M. Atk. +35%. Casting Speed Cap +100. Ignores 5% Off Targets M. Def. Adds active skill: Sudden Flash. Titanium Destroyer Changed to HP +30%. P. Atk. +35%. Accuracy +5. Evasion +2. Critical Rate +70%. Critical Damage +20%. Skill Critical Chance +4%. Atk. Speed +18%. Adds active skill: Sudden Flash. Titanium Knuckles Changed to HP +30. P. Atk. +20%. Accuracy +8. Evasion +2. Critical Rate +80%. Skill Critical Chance +4%. Atk. Speed +18%. Physical Reuse -18%. Absolute Evasion +3%. Adds active skill: Sudden Flash. Titanium Maul Changed to HP +60%. P. Atk. +35%. Accuracy +4. Adds 100 True Damage. Critical Rate 60%. Critical Damage +30%. Skill Critical Chance +3%. Atk. Speed +15%. Adds active skill: Sudden Flash. Titanium Phantom Changed to HP +30%. Magic Reuse Delay -25%. Casting Speed +35%. Magic Critical Rate +120%. Run Speed +5. Heal Given +4% (increases with enchant). Heal Received +12%. Adds active skill: Sudden Flash. Titanium Hammer Changed to HP +25%. Accuracy +6. Skill Critical Chance +3%. Attack Speed +21%. P. Def. +8%. Critical Damage +15. Adds 50 True Damage. Adds active skill: Sudden Flash. Titanium Saber Changed to HP +30%. Accuracy +5. Evasion +5. Critical Damage +15%. Critical Rate +100%. Magic Critical Rate +35%. Skill Critical Chance +6%. Physisical Skill Evasion +3%. Attack Speed +18%. Casting Speed +18%. Physical Reuse -24%. Adds active skill: Sudden Flash. Titanium Charger Changed to HP +15%. Run Speed +5. P. Atk. +20%. Accuracy +5. Evasion +2. Critical Rate +100%. Skill Critical Chance +4%. Attack Speed +25%. Physical Reuse -15%. Adds active skill: Sudden Flash. Titanium Cane Changed to HP +30%. Casting Speed +70. Max CP +35%. Max MP +40%. M. Atk. +80%. P. Def. +150. Magic Critical Rate +60%. Heals Received Power +15%. Adds active skill: Sudden Flash. Titanium Razors Changed to HP +30%. Accuracy +4. Evasion +6. Critical Rate +90%. Skill Critical Chance +5%. Atk. Speed+18%. Physical Reuse -25%. Critical Damage +15%. Adds active skill: Sudden Flash. Titanium Blades Changed to HP +30%. Accuracy +6. Evasion +2. Critical Rate +110%. Critical Damage +15%. Skill Critical Chance +5%. Atk. Speed +18%. Physical Reuse -18%. Adds active skill: Sudden Flash. S84-Grade Standard Rare Weapons Miscellaneous cloaks belts bracelets Tier 1 Cloak Tier 2 Cloak Mithril Belt .newSkillsNavigation { box-shadow: 0px 0px 25px rgba(0, 0, 0, 0.1); display: flex; background-color: #9cd0ff; font-weight: bold; text-transform: uppercase; position: relative; z-index: 1000; transition: top 0.3s ease; } .skillActive { background: #287eca; color: white; } .newSkillNavSimple { cursor: pointer; } .newSkillsNavigation > div { flex: 1; text-align: center; padding: 16px; } .fixed { position: fixed; } .nav-tabs { display: flex; list-style: none; padding-left: 0; width: 100%; background: #F8F8FE; box-shadow: 0px 0px 15px rgba(0, 0, 0, 0.1); position: relative; overflow-x: scroll; } .nav-tabs { border: 1px solid #00000014; padding-bottom: 0; border-bottom: 0; margin-bottom: 0; } .nav-tabs li { width: 100%; text-align: center; } .nav-tabs li a { padding: 5px 20px; text-decoration: none; display: block; transition: 0.2s linear; white-space: nowrap; } .nav-tabs li.active a { background: #287ecb; color: white; } .devContainer .ipsType_richText a { color: #4b4b4b; } .tab-content { border: 1px solid #00000014; border-top: 0; padding: 22px; } .tab-pane { display: none; } .tab-pane.active { display: block; }
  18. Introduction of the Economic Bot: Introduces a new currency called: E-Coin. E-Coin can be used to purchase items in the store on the Discord server. Ways to earn E-Coin: Activity in chats: Earn randomly between 5-15 coins per message. Play blackjack on the:『🃏』blackjack⁠ channel (minimum bet 100 coins). Work: Earn free coins every 8 hours using the command: !work. Using E-Coin: Check your E-Coin balance with the command: !money on the:『🛒』store channel. Spend E-Coin in the store. Items available in the store: Currently, you can only purchase items from the role section. Ticket for Premium Account: 🔒 Starter Pack Ticket: 🔒 Role Section: Role - Local Discord badge and color - Autofarm command: !collect - Every day 350 coins. Role - Gold Discord badge and color - Autofarm command: !collect - Every day 530 coins. Role - VIP Discord badge and color - Autofarm command: !collect - Every day 800 coins. Commands to interact with the store: Use the command: !store in the:⁠『🛒』store channel to view the catalog of goods. Get detailed information about an item with the command: !item-info / itemname. Purchase items with the command: !buy-item / itemname. Blackjack game: Play blackjack on the:⁠⁠『🃏』blackjack channel. Aim to beat the dealer's hand without going over 21. Commands include hit, stand, double down and split. Play responsibly and spamming for balance increase is prohibited. Blackjack (enter commands only on the:⁠⁠⁠『🃏』blackjack channel.) Command to play: !blackjack 100. Rules: Prohibited actions may result in penalties such as balance reset, refusal of commands or bans. Commands should only be entered in designated channels to avoid penalties.
  19. Rules of Server: Evolution World The punishments listed below are decided by the Administrator, based on the severity of the violation and all related factors. They can vary depending on complaints from other users, the level of danger, and how often the violation occurs. The Administrator can choose to apply a lighter punishment or shorten the blocking period for the user's character/game account at their discretion. Any violations against Administrator representatives could lead to indefinite blocking of the game character/account. The user is told and agrees that when they contact Technical Support Service about losing game values, the Administrator can temporarily block their game account or other users' accounts linked to the lost values for up to 7 days to investigate. This blocking might also happen if there are other violations being investigated. The Administrator doesn't promise a positive result and the user understands that values with limited time validity won't be restored after the block ends, nor will their validity be extended. All accounts owned by one player (including those where there is a unique identifier of the violator) can be punished if rules are violated on any one of them. Trying to violate the rules may be considered a complete violation. Ignorance or misunderstanding of the rules doesn't excuse breaking them. Media shared by other players, such as videos or screenshots, claiming software use, doesn't mean characters get blocked. However, it may lead to additional checks. If we find software automating gameplay, characters can be blocked, confirmed by the Project Administrator. Posting personal correspondence of players with the Administrator or Project Team correspondence with Support Service on the forum, on third-party sites, instant messengers and other internet resources is prohibited. Violation of this rule gives the Administrator the right to refuse to provide services and support. The Administrator reserves the right to modify or add to the project's rules at its discretion, without giving additional warnings to players.
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