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Archers
general archetype skills
- When using a short-range weapon, increases P. Atk. by 100 and Atk. Spd. by 10%. When attacking, has a chance to increase physical skills' Power and Critical Rate. The character requires level 87.
- When a bow/crossbow is used, Accuracy increases by 8 and Range increases by 50. When attacking, the physical skills' Power and Critical Rate are increased at a fixed rate. The character requires level 87.
- Call upon the hidden spirit of the Sagittarius. For 30 seconds: Bow Resist +40%. Range +200 using Bow. Skill Evasion +5%. Run Speed +10 (Saggitarius, Moonlight Sentinel, Ghost Sentinal).
- Receive the blessing of the Sagittarius. For 30 seconds: Bow Reuse -20%. Physical Skill Reuse -30%. Accuracy +6.
Wisdom Lv. 1
- Increases resistance to Hold, Sleep and Mental attacks by 10.
Changes
Range
- Changed effect. Effect: Increases archery range by 400.
Range Counter Rush Lv. 1
- Increases Speed by 10 for 15 seconds.
Counter Rapid Shot Lv. 1
- Atk. Spd. is increased by 7% for 15 seconds.
Sagittarius
Flame Hawk Lv. 1
- Fires an arrow imbued with the phoenix energy, attacking the target and enemies at the front with 8049 Power. For 10 seconds: Inflicts 250 additional damage per sec. Ignores 10% of the target's defense. Requires a bow. Critical. Over-hit. The character requires level 87.
- For 20 minutes: P. Accuracy +3. P. Atk. +124. Range +50. P. Critical Rate +20%. Movement is impossible while skill is being used. Requires a bow.
Changes
Hawk Eye Lv. 3
- For 20 minutes: P. Skill Power +4%. P. Accuracy +10, when using a bow.
Seven Arrow Lv. 1
- Shoots 7 arrows to attack the enemy with 11440 Power added to P. Atk. Critical hit is possible. The character requires level 90.
Hamstring Shot Lv. 1
- Shoots an arrow at the enemy with 1973 Power added to P. Atk. and enemy's Speed -30% for 1 min. Requires a bow. Critical. Over-hit.
Lethal Shot Lv. 9
- Attacks the target with 8233 Power. Ignores the target's defense. Requires a bow. Critical. Over-hit.
Ghost Sentinel
Ghost Piercing Lv. 1
- Shoots ghost arrows, attacking the target and enemies in the front with 8452 Power. For 10 seconds: Inflicts 300 additional damage per sec. Ignores 5% of the target's defense. Requires a bow. Critical. Over-hit. The character requires level 87.
Evade Shot Lv. 1
- Attacks the enemy with 2020 Power added to P. Atk. and increases Evasion by 6 for 30 sec. Requires a bow. Over-hit is possible.
Changes
Hex Lv. 17
- Enemy's P. Def. -23% for 30 sec.
Power Break Lv. 19
- Enemy's P. Atk. -23% for 30 sec.
Hamstring Shot Lv. 1
- Shoots an arrow at the enemy with 1973 Power added to P. Atk. and enemy's Speed -30% for 1 min. Requires a bow. Critical. Over-hit.
Dead Eye Lv. 9
- For 20 minutes: When using a bow, P. Accuracy +3. P. Atk. +220 and P. Critical Damage +20%. Atk. Spd. -5%. Requires a bow.
Lethal Shot Lv. 9
- Attacks the target with 8233 Power. Ignores the target's defense. Requires a bow. Critical. Over-hit.
Moonlight Sentinel
Arrow Rain Lv. 1
- Makes arrows rain down from the sky, attacking the target and nearby enemies with 7043 Power. For 10 seconds: Inflicts 250 additional damage per sec. Ignores 10% of the target's defense. Requires a bow. Critical. Over-hit.
Changes
Entangle Lv. 18
- Enemy's Speed -30% for 1 min.
Evade Shot Lv. 1
- Attacks the enemy with 2020 Power added to P. Atk. and increases Evasion by 6 for 30 sec. Requires a bow. Over-hit is possible.
Hamstring Shot Lv. 1
- Shoots an arrow at the enemy with 1973 Power added to P. Atk. and enemy's Speed -30% for 1 min. Requires a bow. Critical. Over-hit.
Rapid Fire Lv. 9
- For 20 minutes: When using a bow, P. Atk. +106. Atk. Spd. +20%. Range -5%. Requires a bow.
Lethal Shot Lv. 9
- Attacks the target with 8233 Power. Ignores the target's defense. Requires a bow. Critical. Over-hit.
Daggers
general archetype skills
Changes
Shadow Step Lv. 8
- Moves a character behind target's back and stuns the target.
Ultimate Evasion Lv. 2
- For 30 seconds: P. Evasion +25. Physical Attack Skill Evasion Rate +40% and Buff-Canceling Attack Resistance +80.
Clear Movements Lv. 1
- All senses sharpen, resetting Cooldown time of "Hide" and "Shadow Step". (Requires a dagger.) The character requires level 90.
Bleed Lv. 1
- Enemy's Speed -20% for 20 sec. Inflicts Bleed, causing them to lose 25 HP every sec. Requires a dagger.
Critical Wound Lv. 1
- Increases a target's P. Critical Damage Received by 30% for 30 sec. by giving painful wounds. Requires a dagger/dual-dagger.
- When using a short-range weapon, increases P. Atk. by 100 and Atk. Spd. by 10%. When attacking, has a chance to increase physical skills' Power and Critical Rate. The character requires level 87.
Dual Dagger Mastery Lv. 1
- When using a dual dagger, increases P. Atk. by 87.5 and the rate of deadly attack by 5%. The character requires level 86.
Adventurer
Dual Blow Lv. 1
- Attacks the target's vital points with 11234 Power added to P. Atk. Lethal Strike is possible. Half Kill is possible. Critical hit is possible. Over-hit is possible. Requires a dual dagger to be equipped. The character requires level 89.
Evasion Haste Lv. 1
- During Evasion, increases your Atk. Spd. The character requires level 88.
Changes
Expose Weak Point Lv. 1
- Gives flesh and takes a bone. Decreases the enemy's P. Def. by momentarily exposing his weakness when receiving the enemy's attack. Increases the critical hit rate of general attacks.
Lethal Blow Lv. 1
- Attacks the target's vital points with 7148 Power added to P. Atk. Requires a dagger. Critical. Over-hit.
Bluff Lv. 1
- Deceives the target into turning around and stuns them for 3 sec. Requires a dagger.
Focus Power Lv. 1
- For 20 minutes: Frontal P. Critical Damage +60%. Side P. Critical Damage +30% and Rear P. Critical Damage +30%. Requires a dagger.
Focus Chance Lv. 1
- For 20 minutes: Frontal P. Critical Rate +20%. Vital point attacks success rate +60%. Side P. Critical Rate +60% and Rear P. Critical Rate +60%. Requires a dagger.
Throw Dagger in Wrist Lv. 1
- Throws a dagger at the enemy with 396 Power, injuring their wrist. Due to the wound, for 1 min. there is a chance that the target's skill casting is interrupted. Requires a dagger.
Exciting Adventure Lv. 1
- Feels extreme excitement during a melee. For 30 seconds: Speed +10. P. Evasion +10. Vital point attacks success rate +15%. P. Skill Evasion Rate +40% and Buff-Canceling Attack Resistance +90%. The character requires level 88.
Mirage Lv. 1
- Provides 2 sec. of invisibility and may has a chance to cancel the target of an enemy who attacks you.
Dual Dagger Mastery Lv. 1
- When using a dual dagger, increases P. Atk. by 87.5 and the rate of deadly attack by 5%. The character requires level 86.
Ghost Hunter
Clear Movements Lv. 1
- All senses sharpen, resetting Cooldown time of "Hide" and "Shadow Step". (Requires a dagger.) The character requires level 90.
Dual Blow Lv. 1
- Attacks the target's vital points with 11234 Power added to P. Atk. Lethal Strike is possible. Half Kill is possible. Critical hit is possible. Over-hit is possible. Requires a dual dagger to be equipped. The character requires level 89.
Blinding Blow Lv. 10
- Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-Kill are possible.
Changes
Evasion Counter Lv. 1
- During Evasion, counters by stunning the enemy and renders him senseless. The character requires level 88.
Hex Lv. 17
- Enemy's P. Def. -23% for 30 sec.
Power Break Lv. 19
- Enemy's P. Atk. -23% for 30 sec.
Expose Weak Point Lv. 1
- Gives flesh and takes a bone. Decreases the enemy's P. Def. by momentarily exposing his weakness when receiving the enemy's attack. Increases the critical hit rate of general attacks.
Lethal Blow Lv. 1
- Attacks the target's vital points with 7148 Power added to P. Atk. Requires a dagger. Critical. Over-hit.
Focus Death Lv. 1
- For 20 minutes: P. Critical Rate -30%. Frontal P. Critical Damage +30%. Vital point attacks success rate +30%. Rear P. Critical Damage +90%. Requires a dagger.
Bluff Lv. 1
- Deceives the target into turning around and stuns them for 3 sec. Requires a dagger.
Focus Power Lv. 1
- For 20 minutes: Frontal P. Critical Damage +60%. Side P. Critical Damage +30% and Rear P. Critical Damage +30%. Requires a dagger.
Ghost Walking Lv. 1
- Infiltrates the battleground like a ghost. For 30 seconds: Speed +20. P. Evasion +10. Vital point attacks success rate +20%. P. Skills Evasion +50% and Buff-Canceling Attack Resistance +80%. The character requires level 88.
Throwing Blood Dagger Lv. 1
- Throws a dagger at an enemy with 396 Power added to P. Atk. For 40 seconds: With a certain probability, decreases target's HP, when it tries to use skills. Requires a dagger. Over-hit.
Counterattack Lv. 1
- The effect lasts for 40 sec. Reflects 10% of the received damage.
Dual Dagger Mastery Lv. 1
- When using a dual dagger, increases P. Atk. by 87.5 and the rate of deadly attack by 5%. The character requires level 86.
Wind Rider
Blinding Blow Lv. 10
- Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-Kill are possible.
Dual Blow Lv. 1
- Attacks the target's vital points with 11234 Power added to P. Atk. Lethal Strike is possible. Half Kill is possible. Critical hit is possible. Over-hit is possible. Requires a dual dagger to be equipped. The character requires level 89.
Changes
Evasion Chance Lv. 1
- During Evasion, increases the rate of successfully striking an enemy's vital organs. The character requires level 88.
Entangle Lv. 18
- Enemy's Speed -30% for 1 min.
Expose Weak Point Lv. 1
- Gives flesh and takes a bone. Decreases the enemy's P. Def. by momentarily exposing his weakness when receiving the enemy's attack. Increases the critical hit rate of general attacks.
Lethal Blow Lv. 1
- Attacks the target's vital points with 7148 Power added to P. Atk. Requires a dagger. Critical. Over-hit.
Bluff Lv. 1
- Deceives the target into turning around and stuns them for 3 sec. Requires a dagger.
Focus Death Lv. 1
- For 20 minutes: P. Critical Rate -30%. Frontal P. Critical Damage +30%. Vital point attacks success rate +30%. Rear P. Critical Damage +90%. Requires a dagger.
Focus Chance Lv. 1
- For 20 minutes: Frontal P. Critical Rate +20%. Vital point attacks success rate +60%. Side P. Critical Rate +60% and Rear P. Critical Rate +60%. Requires a dagger.
Wind Riding Lv. 1
- Storms the battleground riding the Wind. For 30 seconds: Speed +30. Evasion +15. Vital point attacks success rate +10%. Physical Skill Evasion Rate +60% and Buff-Canceling Attack Resistance +80%. The character requires level 88.
Throw Dagger Lv. 1
- Throws a dagger at an enemy with 396 Power added to P. Atk. Speed -60 for 30 sec. Requires a dagger. Over-hit.
Evasion Lv. 1
- For 1 minute: Increases P./M. Skill Evasion.
Dual Dagger Mastery Lv. 1
- When using a dual dagger, increases P. Atk. by 87.5 and the rate of deadly attack by 5%. The character requires level 86.
Warriors
Duelist
Health Lv. 1
- Increases resistance to Poison and Bleed attacks by 10.
Wisdom Lv. 1
- Increases resistance to Hold, Sleep and Mental attacks by 10.
Final Frenzy Lv. 14
- Increases P. Atk. by 32.9 when HP is below 30%.
Sonic Blaster Lv. 45
- Hurls a deadly sound blast with 1972 Power, stunning the target for 5 sec. Requires a dual sword, a sword or a blunt weapon. Increases Power upon consuming Momentum (up to 2). Critical. Over-hit.
Power Break Lv. 37
- Attacks the enemy with 2411 Power, inflicting stun for 3 sec. Requires a sword, blunt weapon, spear or dual sword. Ignores Shield Defense. Over-hit.
Eye of Hunter Lv. 1 - The skill has been completely redesigned, gives new characteristics.
Increases damage to all monsters by 25 temporarily.
Eye of Slayer Lv. 1
Increases accuracy and critical rate, but decreases M. Def. temporarily.
Changes
Weapon Blockade Lv. 1
- Cancels the enemy's weapon with a dazzling movement for 5 sec. Need to recharge 2nd stage of Momentum. Requires a dual sword. The character requires level 87.
Expose Weak Point Lv. 1
- Gives flesh and takes a bone. Decreases the enemy's P. Def. by momentarily exposing his weakness when receiving the enemy's attack. Increases the critical hit rate of general attacks.
Detect Plant Weakness - Removed from study.
Detect Dragon Weakness - Removed from study.
Detect Animal Weakness - Removed from study.
Detect Beast Weakness - Removed from study.
Detect Insect Weakness - Removed from study.
Maximum Sonic Focus Lv. 1
- Immediately increases Momentum to its maximum level. Available if the charge is below 8th level. Requires a dual sword. The character requires level 89.
Sonic Rage Lv. 5
- Attacks the target with a burst of sword energy. P. Def. -30%, absorbs Momentum. Power 235. Requires a sword, blunt weapon or dual sword.
Braveheart Lv. 1
- Restores CP 70%.
Final Secret Lv. 1
- You call upon your hidden reserves. For 30 seconds: P. Skill Power +15%. Standard Attack Damage +15%, during PvP. The character requires level 90.
Sonic Focus Lv. 7
- Gathers Momentum for other Sonic skills. Can be charged up to level 7. Requires a sword, a blunt weapon or a sual sword.
Sonic Barrier Lv. 1
- Uses Momentum make user invincible against standard attacks, skills and debuffs for 10 sec. Requires a dual sword. Requires Momentum Lv. 3.
Dreadnought
Thunder Move Lv. 1
- Uses thunder energy to increase Speed by 40 for 15 seconds.
Dread Pool Lv. 1
- Fear spreads around the area. Decreases nearby enemies's Speed by 33%. P. Def. by 33% and Evasion by 10. Inflicts fear and causes them to flee for 8 seconds.
Revival Lv. 2
- Restores to full HP in an emergency. Only usable if HP is 20% or lower.
Expose Weak Point Lv. 1
- Gives flesh and takes a bone. Decreases the enemy's P. Def. by momentarily exposing his weakness when receiving the enemy's attack. Increases the critical hit rate of general attacks.
Health Lv. 1
- Increases resistance to Poison and Bleed attacks by 10.
Wisdom Lv. 1
- Increases resistance to Hold, Sleep and Mental attacks by 10.
Changes
Quick Spear Lv. 10
- Attacks the enemy with 3435 Power, inflicting stun for 5 sec. Range 300. Requires a spear. Ignores Shield Defense. Over-hit.
Stun Burst Lv. 3
- Creates a powerful shock wave with 2991 Power added to P. Atk. Stuns the target and nearby enemies for 7 sec. Their P. Def. -30%. M. Def. -30%. Requires a spear. Ignores Shield Defense. Critical, over-hit.
Find Plant Vulnerability - Removed from learn.
Find the Dragons' Vulnerability - Removed from learn.
Find Animal Vulnerability - Removed from learn.
Find the Monster's Vulnerability - Removed from learn.
Find Insect Vulnerability - Removed from learn.
Howl Lv. 16
- Nearby enemies' P. Atk. -23% for 30 sec.
Eye of Hunter Lv. 1 - The skill has been completely redesigned, gives new characteristics.
Increases damage to all monsters by 25 temporarily.
Eye of Slayer Lv. 1
Increases accuracy and critical rate, but decreases M. Def. temporarily.
Thunder Storm Lv. 45
- Swings a spear to attack nearby enemies with 2608 Power. Inflicts Paralyze for 4 sec. Requires a polearm. Ignores Shield Defense. Critical. Over-hit.
Stun Stomp Lv. 5
- Performs a mighty foot stomp that stuns nearby enemies for 9 sec. Cancels enemies' targets. Requires a polearm.
Braveheart Lv. 1
- Restores CP 70%.
Final Secret Lv. 1
- You call upon your hidden reserves. For 30 seconds: P. Skill Power +15%. Standard Attack Damage +15%, during PvP. The character requires level 90.
Earthquake Lv. 9
- Strikes nearby enemies with 4078 Power added to P. Atk. Ignores Shield Defense. Requires a spear. Critical, over-hit.
- Attacks a target and inflicts damage with 3849 Power. Ignores Shield Defense. Requires a spear to be equipped. Critical. Over-hit.
Power Crush Lv. 37
- Attacks the enemy with 3288 Power added to P. Atk. Over-hit and Critical are possible.
Grand Khavatari
Expose Weak Point Lv. 1
- Gives flesh and takes a bone. Decreases the enemy's P. Def. by momentarily exposing his weakness when receiving the enemy's attack. Increases the critical hit rate of general attacks. The character requires level 87.
Bear Spirit Totem Lv. 1
- Possessed by a Bear's Spirit. For 20 minutes: P. Atk./P. Def./M. Def./P. Critical Damage +10%. Requires a first weapon.
Wolf Spirit Totem Lv. 1
- Possessed by a Wolf's Spirit. For 20 minutes: Speed/Atk. Spd. +10%. P. Accuracy +3. Requires a first weapon.
Ogre Spirit Totem Lv. 1
- Possessed by an Ogre's Spirit. For 20 minutes: P. Atk./P. Def./M. Def./P. Critical Damage +20%. Requires a first weapon.
Puma Spirit Totem Lv. 1
- Possessed by a Puma Spirit. For 20 minutes: P. Accuracy +6. Atk. Spd./Speed +20%. Requires a first weapon.
Bison Spirit Totem Lv. 1
- Possessed by a Bison's Spirit. For 1 minute: P. Accuracy +6. P. Atk. +10%. P. Def. +10%. Atk. Spd. +5%. P. Critical Rate +50%. If HP is 60% or below, P. Evasion +4. P. Atk. +20%. P. Def. +15%. Atk. Spd. +10%. P. Critical Rate +100. If HP is 30% or below, P. Evasion +6. P. Atk. +30%. P. Def. +20%. Atk. Spd. +10%. P. Critical Rate +200. Requires a first weapon.
Rabbit Spirit Totem Lv. 1
- Possessed by a Rabbit's Spirit. For 20 minutes: Atk. Spd./Speed +30%. P. Evasion/P. Accuracy +6. Requires a first weapon.
Zealot Lv. 3
- For 1 minute: Debuff Resistance +80%. Buff Cancel Resistance +40%. Speed +30. When using a sword, a blunt weapon or a spear, P. Accuracy +6. Atk. Spd. +30%. When using a sword, a blunt weapon or a first weapon, P. Critical Damage +100%. P. Skill MP Consumption -50%. Received Healing -50%. Can be used when HP is lower than 30%.
Hawk Spirit Totem Lv. 1
- Possessed by a Hawk's Spirit. P. Accuracy +6. P. Critical Rate +50. P. Critical Damage +30% for 20 min. Requires a first weapon.
Health Lv. 1
- Increases resistance to Poison and Bleed attacks by 10.
Wisdom Lv. 1
- Increases resistance to Hold, Sleep and Mental attacks by 10.
Changes
Final Secret Lv. 1
- You call upon your hidden reserves. For 30 seconds: P. Skill Power +15%. Standard Attack Damage +15%, during PvP. The character requires level 90.
Maximum Force Focus Lv. 1
- Immediately increases Momentum to its maximum level. Available if the charge is below 8th level. Requires a first weapon. The character requires level 89.
Raging Force Lv. 5
- Attacks the enemy with Power 235. P. Def. -30%, absorbs Momentum. Requires a sword weapon/blunt-weapon/dual-sword.
Force Barrier Lv. 1
- Uses Momentum make user invincible against standard attacks, skills and debuffs for 10 sec. Requires a fist weapon. Requires Momentum Lv. 4.
Force of Destruction Lv. 1
- Attacks the enemy with 4500 Power added to P. Atk. Penetrates the target with destructive energy, dealing 200 damage per second. Stage 2 Momentum Recharge needed. Requires a fist weapon. Over-hit and Critical are possible. The character requires level 88.
Titan
Frenzy Lv. 6
- For 60 seconds: P. Atk. +15%. Atk. Spd. +22%. P. Critical Rate +15. P. Critical Damage +15% and Speed +15. Additionally, P. Accuracy +8 and P. Atk. +10%, when using a two-handed sword, two-handed blunt weapon or spear. Available when HP is 90% or lower.
Expose Weak Point Lv. 1
- Gives flesh and takes a bone. Decreases the enemy's P. Def. by momentarily exposing his weakness when receiving the enemy's attack. Increases the critical hit rate of general attacks.
Over the Body Lv. 1
- Expends combat spirit. For 60 seconds: Max HP +35%. HP Recovery Bonus +15%. P. Atk. +10%. P. Def. +20%. Atk. Spd. +15% and Speed +20%. Can be used when CP is more than 80%.
Demolition Impact Lv. 1
- Unleashes a destructive impulse wave to attack the target with 5980 Power added to P. Atk. For 10 seconds: P./M. Def. -30%. Requires a sword or a blunt weapon. Critical, over-hit.
Health Lv. 1
- Increases resistance to Poison and Bleed attacks by 10.
Wisdom Lv. 1
- Increases resistance to Hold, Sleep and Mental attacks by 10.
Sword Expert Lv. 4
- Atk. Spd. +80 when using a sword. Additionally, when using a two-handed sword, P. Atk. +90. P. Accuracy +3. Continuously consumes MP proportionately to your level.
Zealot Lv. 3
- For 1 minute: Debuff Resistance +80%. Buff Cancel Resistance +40%. Speed +30. When using a sword, a blunt weapon or a spear, P. Accuracy +6. Atk. Spd. +30%. When using a sword, a blunt weapon or a first weapon, P. Critical Damage +100%. P. Skill MP Consumption -50%. Received Healing -50%. Can be used when HP is lower than 30%.
Guts Lv. 6
- For 60 seconds: P. Def. +150%. Debuff Resistance +75%. Available if HP is lower than 90%.
Immortal Life Lv. 2
- For 5 seconds: HP doesn’t drop below 1. Additionally recovers 30% HP if the effect of Immortality ends.
Changes
Armor Crush Lv. 8
- Attacks the target with 3539 Power, stunning them for 7 sec. Their P. Def. -30%. M. Def. -30%. Requires a sword, blunt weapon or spear. Ignores Shield Defense. Critical. Over-hit.
Braveheart Lv. 1
- Restores CP 70%.
Final Secret Lv. 1
- You call upon your hidden reserves. For 30 seconds: P. Skill Power +15%. Standard Attack Damage +15%, during PvP. The character requires level 90.
Earthquake Lv. 9
- Strikes nearby enemies with 4078 Power added to P. Atk. Ignores Shield Defense. Requires a spear. Critical, over-hit.
Maestro
Guts Lv. 1
- For 60 seconds: P. Def. +100%. Debuff Resistance +50%. Available if HP is lower than 90%.
Zealot Lv. 1
- For 1 minute: Debuff Resistance +80%. Buff Cancel Resistance +40%. Speed +30. When using a sword, a blunt weapon or a spear, P. Accuracy +6. Atk. Spd. +10%. When using a sword or a spear, P. Critical Rate +33. When using a sword, a blunt weapon or a fist weapon, P. Critical Damage +33%. P. Skill MP Consumption -50%. Received Healing -50%. Can be used when HP is lower than 30%.
Over the Body Lv. 1
- Expends combat spirit. For 60 seconds: Max HP +35%. HP Recovery Bonus +15%. P. Atk. +10%. P. Def. +20%. Atk. Spd. +15% and Speed +20%. Can be used when CP is more than 80%.
Earthquake Lv. 9
- Strikes nearby enemies with 4078 Power added to P. Atk. Ignores Shield Defense. Requires a spear. Critical, over-hit.
Weapon Reinforcement Lv. 4
- For 20 minutes: Enhances swords, spears and blunt weapons. P. Atk. +7%. At a certain chance target's Atk. Spd./Casting Spd. -10%.
Sweeper Lv. 1
- Immobilize the enemy for 5 seconds.
Spoil Lv. 1
- Decrease the target's Atk. Spd. by 10 and Physical Defense by 15 for 7 seconds.
Rush Lv. 1
- Charges into the target, if the distance between the target and the character is more than 150.
Health Lv. 1
- Increases resistance to Poison and Bleed attacks by 10.
Wisdom Lv. 1
- Increases resistance to Hold, Sleep and Mental attacks by 10.
Changes
Expose Weak Point Lv. 1
- Gives flesh and takes a bone. Decreases the enemy's P. Def. by momentarily exposing his weakness when receiving the enemy's attack. Increases the critical hit rate of general attacks. The character requires level 87.
Armor Crush Lv. 8
- Attacks the target with 3539 Power, stunning them for 7 sec. Their P. Def. -30%. M. Def. -30%. Requires a sword, blunt weapon or spear. Ignores Shield Defense. Critical. Over-hit.
Braveheart Lv. 1
- Restores CP 70%.
Final Secret Lv. 1
- You call upon your hidden reserves. For 30 seconds: P. Skill Power +15%. Standard Attack Damage +15%, during PvP. The character requires level 90.
Golem Armor Lv. 1
- Transforms into a Golem with increased battle abilities. The character requires level 92.
Fortune Seeker
Frenzy Lv. 4
- For 60 seconds: P. Atk. +13%. Atk. Spd. +17%. P. Critical Rate +13. P. Critical Damage +13% and Speed +13. Additionally, P. Accuracy +8 and P. Atk. +10%, when using a two-handed sword, two-handed blunt weapon or spear. Available when HP is 90% or lower.
Zealot Lv. 2
- For 1 minute: Debuff Resistance +80%. Buff Cancel Resistance +40%. Speed +20. When using a sword, a blunt weapon or a spear, P. Accuracy +6. Atk. Spd. +20%. When using a sword or a spear, P. Critical Rate +66. When using a sword, a blunt weapon or a fist weapon, P. Critical Damage +66%. P. Skill MP Consumption -50%. Received Healing -50%. Can be used when HP is lower than 30%.
Weapon Reinforcement Lv. 4
- For 20 minutes: Enhances swords, spears and blunt weapons. P. Atk. +7%. At a certain chance target's Atk. Spd./Casting Spd. -10%.
Health Lv. 1
- Increases resistance to Poison and Bleed attacks by 10.
Wisdom Lv. 1
- Increases resistance to Hold, Sleep and Mental attacks by 10.
Armor Crush Lv. 8
- Attacks the target with 3539 Power, stunning them for 7 sec. Their P. Def. -30%. M. Def. -30%. Requires a sword, blunt weapon or spear. Ignores Shield Defense. Critical. Over-hit.
Furious Soul Lv. 1
- For 1 minute and 30 seconds: Increases Critical Rate by 20% and Critical Damage by 25%. Decreases P. Def. by 5%.
Spoil Crush Lv. 8
- Causes a change inside the monster while attacking it with 2704 Power. Allows use of the Sweeper skill. Requires a sword, a blunt weapon or a spear. Critical. Over-hit.
Rage Lv. 2
- For 20 minutes: P. Atk. +20%. When using a two-handed sword/two-handed blunt/polearm additionally P. Atk. +5%. When using a two-handed sword/two-handed blunt P. Accuracy +3. Requires a sword/blunt/polearm/fist-weapon/dual-swords.
Dash Lv. 1
- For 15 seconds: Speed +40.
Changes
Expose Weak Point Lv. 1
- Gives flesh and takes a bone. Decreases the enemy's P. Def. by momentarily exposing his weakness when receiving the enemy's attack. Increases the critical hit rate of general attacks. The character requires level 87.
Provoke Lv. 11
- Provokes nearby enemies and for 20 sec. their Sword, Spear, Blunt Weapon Resistance -20. Requires a sword, a spear or a blunt weapon.
Earthquake Lv. 9
- Strikes nearby enemies with 4078 Power added to P. Atk. Ignores Shield Defense. Requires a spear. Critical, over-hit.
Final Secret Lv. 1
- You call upon your hidden reserves. For 30 seconds: P. Skill Power +15%. Standard Attack Damage +15%, during PvP. The character requires level 90.
Braveheart Lv. 1
- Restores CP 70%.
Knights
general archetype skills
Chain Strike Lv. 1
- Pulls a selected target to you and attacks. The character requires level 90.
Changes
Shield of Faith Lv. 1
- For 15 seconds: Party members' P. Def. +3600 and M. Def. +2700.
Phoenix Knight
Health Lv. 1
- Increases resistance to Poison and Bleed attacks by 10.
Wisdom Lv. 1
- Increases resistance to Hold, Sleep and Mental attacks by 10.
Vengeance Lv. 1
- Provokes nearby enemies to switch targets with 8784 Power. For 30 seconds: P. Def. +5400. M. Def. +4050 and Buff-Canceling Attack Resistance +50%. Unable to move. Requires a shield.
Sanctuary Lv. 13
- Increases party's P./M. Def. by 10.
Changes
Summon Imperial Phoenix Lv. 1
- Summons an Imperial Phoenix. Requires 2 A-Grade Crystals. The character requires level 88.
Touch of Life Lv. 1
- Grants a divine blessing by sacrificing oneself. Restores HP by 30% and for 2 min. Buff-Canceling Attack Resistance +40%. Debuff Resistance +10%. Healing Power Received +10%. Restores 30 HP every sec.
Physical Mirror Lv. 1
- For 1 minute: Reflects physical buffs/debuffs with 30% probability and magic buffs/debuffs with 10% probability. Requires a shield.
Shield Slam Lv. 1
- Attacks the enemy with the shield, blocking their physical skills for 1 min. Cancels enemy's target. Requires a shield.
Spirit of the Phoenix Lv. 1
- Share Phoenix's spirit and yours. There is a chance that the Spirit of the Phoenix will expand when being attacked. Additional effects appear as it expands. The character requires level 88.
Flame Archon Lv. 1
- Receives the will of the phoenix to drastically increase the fighting ability of party members. For 1 minute: Increases Debuff Resistance by 40%. P. Def. by 50%. M. Def. by 50%. Atk. Spd. by 30%. Accuracy by 6. Speed by 30 and Buff-Canceling Attack Resistance by 40%. Decreases the effectiveness of received recovery magic by 80%. When a sword is equipped, increases Critical Rate by 100. When a blunt is equipped, increases Critical Damage by 100%. The character requires level 90.
Hell Knight
Health Lv. 1
- Increases resistance to Poison and Bleed attacks by 10.
Wisdom Lv. 1
- Increases resistance to Hold, Sleep and Mental attacks by 10.
Changes
Horror Lv. 18
- Frightens the enemy into fleeing for 7 sec.
Physical Mirror Lv. 1
- For 1 minute: Reflects physical buffs/debuffs with 30% probability and magic buffs/debuffs with 10% probability. Requires a shield.
Vengeance Lv. 1
- Provokes nearby enemies to switch targets with 8784 Power. For 30 seconds: P. Def. +5400. M. Def. +4050 and Buff-Canceling Attack Resistance +50%. Unable to move. Requires a shield.
Shield Slam Lv. 1
- Attacks the enemy with the shield, blocking their physical skills for 1 min. Cancels enemy's target. Requires a shield.
Touch of Death Lv. 1
- Sacrifices oneself to pronounce a Dark curse on the enemy. Consumes 50% CP. For 2 minutes: Max CP -50% and the Healing Power Received -10%. Susceptibility to de-buff +10%.
Anti Magic Armor Lv. 1
- Increases M. Def. by 5000 for 30 seconds.
Insane Crusher Lv. 1
- Unleashes a powerful strike with 8409 Power added to P. Atk. and Dark Curse to surrounding enemies when rage reaches its peak. Cancels at least one of the enemy's buffs, and temporarily decreases Max CP significantly. Decreases Debuff Resistance, and effectiveness of receiving HP recovery. Requires a sword or blunt weapon. Ignores shield defense. Critical and Over-hit are possible.
Temple Knight
Health Lv. 1
- Increases resistance to Poison and Bleed attacks by 10.
Wisdom Lv. 1
- Increases resistance to Hold, Sleep and Mental attacks by 10.
Summon Eva's Fang Lv. 11
- Summons a dark panther that attacks with dexterity. Requires 9 C-Grade Crystal(s).
Eva's Protection Lv. 5
- Party members' P. Def. +20%. M. Def. +15%. Speed +10 for 5 min. Requires a shield.
Shield Charge Lv. 9
- Attacks enemies at the front with 2608 Power, stunning them for 5 sec. Requires a shield. Over-hit.
Changes
Shield Bash Lv. 10
- Strikes the target with a shield with 4004 Power added to P. Atk. stunning them for 2 sec. Requires a shield.
Touch of Life Lv. 1
- Grants a divine blessing by sacrificing oneself. Restores HP by 30% and for 2 min. Buff-Canceling Attack Resistance +40%. Debuff Resistance +10%. Healing Power Received +10%. Restores 30 HP every sec.
Entangle Lv. 18
- Enemy's Speed -30% for 1 min.
Vengeance Lv. 1
- Provokes nearby enemies to switch targets with 8784 Power. For 30 seconds: P. Def. +5400. M. Def. +4050 and Buff-Canceling Attack Resistance +50%. Unable to move. Requires a shield.
Magical Mirror Lv. 1
- For 1 minute: Reflects physical buffs/debuffs with 10% probability and magic buffs/debuffs with 30% probability. Requires a shield.
Anti Magic Armor Lv. 1
- Increases M. Def. by 5000 for 30 seconds.
Eva's Will Lv. 1
- Show Will of Eva through yourself. There is a chance that the Will of Eva will expand when being attacked. Additional effects appear with growth.
Touch of Eva Lv. 1
- Restores HP of party members by 50%. For 1 minute: Increases Buff-Canceling Attack Resistance by 100%. The Healing Power Received by 30% and Received HP Recovery Magic Power by 30%. Restores 50 HP every second. The character requires level 87.
Shillien Knight
Mass Lightning Strike Lv. 1
- Strikes the target and nearby enemies with a lightning bolt that inflicts non-attribute damage with 1997 Power. Paralyzes enemies for 5 sec. Consumes 1 Soulstone(s). The character requires level 90.
Health Lv. 1
- Increases resistance to Poison and Bleed attacks by 10.
Wisdom Lv. 1
- Increases resistance to Hold, Sleep and Mental attacks by 10.
Sanctuary Lv. 1
- Increases party's P./M. Def. by 10.
Changes
Shield Bash Lv. 10
- Strikes the target with a shield with 4004 Power added to P. Atk. stunning them for 2 sec. Requires a shield.
Lightning Strike Lv. 9
- Strikes the enemy with a lightning bolt that inflicts non-attribute damage with 6007 Power. Paralyzes for 5 sec.
Hex Lv. 17
- Enemy's P. Def. -23% for 30 sec.
Power Break Lv. 19
- Enemy's P. Atk. -23% for 30 sec.
Spirit of Shilen Lv. 1
- Receives the will of Shilen to drastically increase the fighting ability of party members. For 1 minute: Increases P. Atk. by 30. Moving Speed by 30. Atk. Spd. by 30. The Critical Rate, when a sword is equipped, by 100 and the Critical Impact, when a blunt weapon is equipped, by 100%. Recovers as HP 40% of general close rate physical damage inflicted on the enemy. Decreases the power of received HP recovery magic by 80%.
Vengeance Lv. 1
- Provokes nearby enemies to switch targets with 8784 Power. For 30 seconds: P. Def. +5400. M. Def. +4050 and Buff-Canceling Attack Resistance +50%. Unable to move. Requires a shield.
Magical Mirror Lv. 1
- For 1 minute: Reflects physical buffs/debuffs with 10% probability and magic buffs/debuffs with 30% probability. Requires a shield.
Anti Magic Armor Lv. 1
- Increases M. Def. by 5000 for 30 seconds.
Touch of Death Lv. 1
- Sacrifices oneself to pronounce a Dark curse on the enemy. Consumes 50% CP. For 2 minutes: Max CP -50% and the Healing Power Received -10%. Susceptibility to de-buff +10%.
Pain of Shilen Lv. 1
- Shilen's pain becomes your own. Shilen's suffering wracks your body, having a chance to increase when you're being attacked. Additional effects appear with each increase. When level 3 is achieved, you can then use the Spirit of Shilen. The character requires level 88.
Enchanters
general archetype skills
all enchanters have a set of skills:
Resurrection Lv. 1
- Resurrects a corpse.
Hierophant
Counter Critical Lv. 2
- For 20 minutes: Received P. Critical Damage +40%. When the target receives an attack above a certain amount of damage, for 8 seconds: P. Critical Damage of standard melee attack +100%.
Wolf Spirit Totem Lv. 1
- Possessed by a Wolf's Spirit. For 20 minutes: Speed/Atk. Spd. +10%. P. Accuracy +3. Requires a first weapon.
Zealot Lv. 2
- For 1 minute: Debuff Resistance +80%. Buff Cancel Resistance +40%. Speed +20. When using a sword, a blunt weapon or a spear, P. Accuracy +6. Atk. Spd. +20%. When using a sword or a spear, P. Critical Rate +66. When using a sword, a blunt weapon or a fist weapon, P. Critical Damage +66%. P. Skill MP Consumption -50%. Received Healing -50%. Can be used when HP is lower than 30%.
Touch of Life Lv. 1
- Grants a divine blessing by sacrificing oneself. Restores HP by 30% and for 2 min. Buff-Canceling Attack Resistance +40%. Debuff Resistance +10%. Healing Power Received +10%. Restores 30 HP every sec.
Tauti Air Binding Lv. 1
- Bound in the air from Tauti's gaze. Cannot be removed with a de-buff removing skill. The character requires level 90.
Celestial Protection Lv. 1
- Renders the selected party member invincible for 10 sec. This effect cannot be stacked, and a limit applies after its duration is over. The character requires level 88.
Divine Prayer Lv. 1
- For 5 minutes: Party members' HP heal amount +5%. The character requires level 86.
Blink Lv. 1
- Teleports the character backwards. The character requires level 87.
Arcane Shield Lv. 1
- For 30 seconds: Received Damage -50%, blocks the rest of the damage by consuming MP. The effect is cancelled when MP drops to 0. The character requires level 92.
Angelic Archon Lv. 2
- Channels the gods' strength to greatly increase your combat effectiveness. For 1 minute: Debuff Resistance +30%. P. Def. +30%. M. Def. +30%. P. Accuracy +5, when a sword/blunt-weapon is equipped. P. Critical Rate +30%, when a sword is equipped. P. Critical Damage +15%, when a blunt weapon is equipped and Buff-Canceling Attack Resistance +30%. Effect of recovery magic -50%.
Changes
Might of Heaven Lv. 26
- Inflicts magic damage with 111 Power. Requires fist weapons.
Enlightenment Lv. 1
- For 20 seconds: M. Atk. +10%. Heal +20%. Casting Spd. +30%. M. Critical Rate +50% and MP Consumption -70%. The character requires level 88.
Mystic Immunity Lv. 3
- Becomes invincible from debuffs for 15 sec. Can only be used on party members.
Turn to Stone Lv. 1
- Petrifies oneself for 8 sec. to avoid receiving damage. The character requires level 87.
Block Shield Lv. 1
- For 2 minutes: Target's P. Def. -20%, prevents receiving P. Def. - increasing buffs.
Sword Muse
Health Lv. 1
- Increases resistance to Poison and Bleed attacks by 10.
Wisdom Lv. 1
- Increases resistance to Hold, Sleep and Mental attacks by 10.
Armor Crush Lv. 5
- Attacks the target with 3341 Power, stunning them for 7 sec. Their P. Def. -30%. M. Def. -30%. Requires a sword, blunt weapon or spear. Ignores Shield Defense. Critical. Over-hit.
Sonic Blaster Lv. 19
- Hurls a deadly sound blast with 959 Power, stunning the target for 5 sec. Requires a dual sword, a sword or a blunt weapon. Increases Power upon consuming Momentum (up to 2). Critical. Over-hit.
Stun Burst Lv. 1
- Creates a powerful shock wave with 2486 Power added to P. Atk. Stuns the target and nearby enemies for 7 sec. Their P. Def. -30%. M. Def. -30%. Requires a spear. Ignores Shield Defense. Critical, over-hit.
War Cry Lv. 1
- For 20 minutes: P. Atk. +20%.
Sonic Storm Lv. 20
- Attacks the target and nearby enemies with 357 Power. Requires a sword, a blunt weapon or a dual sword. Increases Power upon consuming Momentum (up to 2). Critical. Over-hit.
Shoulder Charge Lv. 2
- Rushes in to attack the enemy stunning them for 9 sec. Consumes up to 5 sould to increase power. Over-hit.
Sonic Focus Lv. 5
- Gathers Momentum for other Sonic skills. Can be charged up to level 5. Requires a sword, a blunt weapon or a dual sword.
Full Swing Lv. 9
- Widely swings a two-handed weapon to attack nearby enemies with 2874 Power added to P. Atk. Ignores Shield Defense. Requires a two-handed sword/two-handed blunt to be equipped. Critical. Over-hit.
Vanguard Lv. 1
- Goes forth as the vanguard and displays valor. Equips a two-handed sword and gains the ability to attack more freely. Decreases Shield Defense by 50%.
Changes
Deadly Strike Lv. 8
- Attacks the target with 3194 Power added to P. Atk. For 10 seconds: Enemy's P. Def. -23%. Requires a sword, a blunt weapon, a dual sword. Over-hit.
Ultimate Defence Lv. 1
- For 30 seconds: P. Def. +1800. M. Def. +1620, Buff-Canceling Attack Resistance +80% and restricts movements.
Entangle Lv. 18
- Enemy's Speed -30% for 1 min.
Song of Silence Lv. 3
- Sings a Song of Silence. Blocks all the enemies' physical/magic skills for 10 sec.
Song of Purification Lv. 1
- With 50% probability removes debuffs from party members. Debuff Resistance +80%. Healing Power +30% for 30 seconds. The character requires level 88.
Spectral Dancer
Health Lv. 1
- Increases resistance to Poison and Bleed attacks by 10.
Wisdom Lv. 1
- Increases resistance to Hold, Sleep and Mental attacks by 10.
Dash Lv. 1
- For 15 seconds: Speed +40.
Rush Lv. 1
- Charges into the target, if the distance between the target and the character is more than 150.
Ultimate Evasion Lv. 1
- For 30 seconds: P. Evasion +20. Physical Attack Skill Evasion Rate +25% and Buff-Canceling Attack Resistance +80.
Rage Lv. 2
- For 20 minutes: P. Atk. +20%. When using a two-handed sword/two-handed blunt/polearm additionally P. Atk. +5%. When using a two-handed sword/two-handed blunt P. Accuracy +3. Requires a sword/blunt/polearm/fist-weapon/dual-swords.
Triple Slash Lv. 35
- Quickly strikes the target three times with 2417 Power. For 10 seconds: Enemy's P. Def. -23%. Requires dual swords. Ignores shield block. Over-hit.
Blade Hurricane Lv. 35
- Attacks nearby enemies with 3551 Power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit.
Duelist Spirit Lv. 1
- For 20 minutes: Atk. Spd. +8%, when dual sword is used.
Thrill Fight Lv. 1
- For 20 minutes: Speed -15%. Atk. Spd. +5%.
Deadly Strike Lv. 8
- Attacks the target with 3194 Power added to P. Atk. For 10 seconds: Enemy's P. Def. -23%. Requires a sword, a blunt weapon, a dual sword. Over-hit.
Blade Rush Lv. 1
- Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds, making them lose 107 HP per sec. Consumes up to 5 souls to increase Power. Requires an ancient sword or sword. Over-hit.
Changes
Hex Lv. 17
- Enemy's P. Def. -23% for 30 sec.
Power Break Lv. 19
- Enemy's P. Atk. -23% for 30 sec.
Dance of Medusa Lv. 3
- Dance that evokes the mirage of Medusa. Petrifies nearby enemies for 10 sec. Requires a dual sword.
Dance of Berserker Lv. 1
- For 5 minutes: All party members' P. Def. -4%. M. Def. -8%. P. Evasion -2%. P. Atk. +4%. M. Atk. +8%. Atk. Spd. +4%. Casting Spd. +4% and Speed +4. Requires a dual sword.
Doomcryer
Health Lv. 1
- Increases resistance to Poison and Bleed attacks by 10.
Wisdom Lv. 1
- Increases resistance to Hold, Sleep and Mental attacks by 10.
War Cry Lv. 2
- For 20 minutes: P. Atk. +20%.
Rage Lv. 2
- For 20 minutes: P. Atk. +20%. When using a two-handed sword/two-handed blunt/polearm additionally P. Atk. +5%. When using a two-handed sword/two-handed blunt P. Accuracy +3. Requires a sword/blunt/polearm/fist-weapon/dual-swords.
Guts Lv. 1
- For 60 seconds: P. Def. +100%. Debuff Resistance +50%. Available if HP is lower than 90%.
Furious Soul Lv. 2
- For 1 minute and 30 seconds: Increases Critical Rate by 30% and Critical Damage by 30%. Decreases P. Def. by 5%.
Battle Roar Lv. 1
- For 20 minutes: Max HP +10%, additionally recovers 10% HP.
Power Break Lv. 40
- Attacks the enemy with 2609 Power, inflicting stun for 3 sec. Requires a sword, blunt weapon, spear or dual sword. Ignores Shield Defense. Over-hit.
Crush of Doom Lv. 16
- Attacks the target with 7635 Power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit.
Soul Impulse Lv. 7
- Strikes the target with 4455 Power added to P. Atk. Requires an ancient sword or a two-handed sword. Ignores Shield Defense. Over-hit.
Shield Bash Lv. 1
- Strikes the target with a shield with 1425 Power added to P. Atk. stunning them for 2 sec. Requires a shield.
Changes
Burning Chop Lv. 14
- Attacks an enemy with 167 Power added to P. Atk. Causes burns for 10 seconds and makes him consume 43 HP every second. Cannot be used when a bow/crossbow is equipped. Over-hit. Critical.
Chant of Life Lv. 23
- Recovers 112 HP per sec. for all party members for 10 sec.
Life Rescue Lv. 29
- For 10 seconds: Recovers 115 HP per sec.
Onslaught of Pa'agrio Lv. 1
- Attacks near an enemy with 4312 Power added to P. Atk. Causes burns for 15 seconds and makes him consume 92 HP every second. Requires a blunt weapon. Over-hit is possible.
Great Fury Lv. 1
- With a certain probability, Atk. Spd. +30%, party members are seized with Great Fury after the character's attack. The character requires level 86.
Dominator
Health Lv. 1
- Increases resistance to Poison and Bleed attacks by 10.
Wisdom Lv. 1
- Increases resistance to Hold, Sleep and Mental attacks by 10.
Madness Lv. 18
- Confuses the enemy into attacking random targets. "Madness? THIS IS SPARTAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!
Changes
- Reduces Heal received by the target and nearby enemies by 25% for 20 seconds. For PvPs near the Dominant Flaf, limits the maximum HP/MP/CP Recovery to 80%. The character requires level 89.
Turn to Stone Lv. 1
- Petrifies oneself for 8 sec. to avoid receiving damage. The character requires level 87.
Healers
general archetype skills
Arcane Wisdom Lv. 1
- Maximizes magic efficiency by decreasing MP Consumption by 30% and Casting Spd. by 10%. 50 HP is consumed per second.
Requiem Lv. 14
- Sings a requiem that prevents nearby undead monsters from making preemptive attacks for 2 min.
Changes
Mana Burn Lv. 10
- Consumes the enemy's MP with 162 Power added to M. Atk.
Magician's Will Lv. 1
- Increases M. Atk. by 5%. Casting Spd. by 5% and Magical Critical Rate by 5%. Decreases MP Consumption by 5%. The character requires level 87.
Turn to Stone Lv. 1
- Petrifies oneself for 8 sec. to avoid receiving damage. The character requires level 87.
Enlightenment Lv. 1
- For 20 seconds: M. Atk. +10%. Heal +20%. Casting Spd. +30%. M. Critical Rate +50% and MP Consumption -70%. The character requires level 88.
Purification Field Lv. 1
- Cancel all the debuffs of nearby clan members. The character requires level 90.
Miracle Lv. 1
- Fully recovers HP of nearby clan members. Consumes 100 Spirit Ore. The character requires level 90.
Sublime Self-Sacrifice Lv. 1
- Sacrifices oneself to allow all other allies (excluding oneself) to fully recover their HP/MP/CP and to become invincible for 15 sec. The character requires level 92.
Cardinal
Health Lv. 1
- Increases resistance to Poison and Bleed attacks by 10.
Wisdom Lv. 1
- Increases resistance to Hold, Sleep and Mental attacks by 10.
Changes
Resurrection Lv. 9
- Resurrects a corpse. Restores XP by about 70% additionally.
Turn to Stone Lv. 1
- Petrifies oneself for 8 sec. to avoid receiving damage. The character requires level 87.
Salvation Lv. 1
- Resurrects from death fully recovered. Maintains buffs and debuffs even after death. Consumes 100 Spirit Ore.
Sublime Self-Sacrifice Lv. 1
- Sacrifices oneself to allow all other allies (excluding oneself) to fully recover their HP/MP/CP and to become invincible for 15 sec. The character requires level 92.
Invocation Lv. 1
- P. Def. -90%. Recovers 54 MP every sec. for 30 sec. The status is canceled when damage is incurred.
Arcane Wisdom Lv. 1
- Maximizes magic efficiency by decreasing MP Consumption by 30% and Casting Spd. by 10%. 50 HP is consumed per second.
Mass Resurrection Lv. 6
- Resurrect a dead clan member, also restores 55% of XP.
Cleanse Lv. 1
- Cancels the target's debuffs. Consumes 1 Einhasad's Holy Water.
Miracle Lv. 1
- Fully recovers HP of nearby clan members. Consumes 100 Spirit Ore. The character requires level 90.
Purification Field Lv. 1
- Cancel all the debuffs of nearby clan members. The character requires level 90.
Enlightenment Lv. 1
- For 20 seconds: M. Atk. +10%. Heal +20%. Casting Spd. +30%. M. Critical Rate +50% and MP Consumption -70%. The character requires level 88.
Magical Backfire Lv. 18
- For 1 minute: Enemy's skill MP Consumption +200%.
Divine Power Lv. 3
- For 2 minutes: Healing Power +80.
Mass Block Shield Lv. 1
- Cancels buffs that increase nearby enemies' P. Def. For 2 minutes: Decreases P. Def. by 10% and prevents them from receiving P. Def. - increasing buffs.
Mass Block Wind Block Lv. 1
- Cancels buffs that increase nearby enemies' Speed. For 2 minutes: Decreases Speed by 10% and prevents them from receiving Speed-Increasing buffs.
Eva's Saint
Health Lv. 1
- Increases resistance to Poison and Bleed attacks by 10.
Improved Magic Lv. 1
- Combine M. Atk. increase and M. Def. increase to have more advanced magic ability increase effect. For 10 minutes: M. Atk. +75% and M. Def. +30%. The character requires level 90.
Improved Condition Lv. 1
- Combine maximum HP increase and maximum MP increase to have more advanced mental and physical power. For 10 minutes: Max. HP +35% and Max. MP +35%. The character requires level 90.
Improved Shield Defense Lv. 1
- Combines Shield Defense Rate increase and Shield Defense increase to have more advanced shield mastery. For 10 minutes: Shield Defense Rate +30% and Shield Defense +50%. The character requires level 90.
Blessing of Eva Lv. 1
- By casting Eva's blessing, it recovers HP/MP/CP, and cancels bad abnormal conditions by rate. The character requires level 89.
Wisdom Lv. 1
- Increases resistance to Hold, Sleep and Mental attacks by 10.
Body of Avatar Lv. 3
- Restores HP of all party members by 20 min. and increases Max HP by 20% for 20%.
Major Heal Lv. 8
- Restores the target's HP by 892 Power. Consumes 1 Spirit Ore(s).
Changes
Enlightenment Lv. 1
- For 20 seconds: M. Atk. +10%. Heal +20%. Casting Spd. +30%. M. Critical Rate +50% and MP Consumption -70%. The character requires level 88.
Mass Recharge Lv. 1
- Recovers up to 264 MP depending on the party member level. Consumes 2 Spirit Ore(s). The character requires level 92.
Resurrection Lv. 7
- Resurrects a corpse. Restores XP by about 60% additionally.
Turn to Stone Lv. 1
- Petrifies oneself for 8 sec. to avoid receiving damage. The character requires level 87.
Shillien Saint
Health Lv. 1
- Increases resistance to Poison and Bleed attacks by 10.
Wisdom Lv. 1
- Increases resistance to Hold, Sleep and Mental attacks by 10.
Stigma of Shilen Lv. 1
- Curses the target for 30 sec. Their Melee Weapon Resistance -49. M. Def. -18%. The character requires level 86.
Shilen's Cursed Field Lv. 1
- Curses the target and nearby enemies for 30 sec. Their Melee Weapon Resistance -49. M. Def. -18%. The character requires level 86.
Arcane Wisdom Lv. 1
- Maximizes magic efficiency by decreasing MP Consumption by 30% and Casting Spd. by 10%. 50 HP is consumed per second.
Lord of Vampires Lv. 1
- For 30 seconds: Has a chance of absorbing 80% of normal physical damage inflicted on enemy as HP. The character requires level 90.
Mystic Immunity Lv. 1
- Becomes invincible from debuffs for 5 sec. Can only be used on party members.
Improved Combat Lv. 1
- Combine P. Atk. increase and P. Def. increase to have more advanced combat power increase effect. For 10 minutes: P. Atk +15% and P. Def. +15%. The character requires level 90.
Improved Movement Lv. 1
- Combine Speed increase and P. Evasion increase to have more advanced movement increase effect. For 10 minutes: Speed +33 and P. Evasion +4. The character requires level 90.
Mass Recharge Lv. 6
- Recovers up to 343 MP depending on the party member level. Consumes 3 Spirit Ore(s). The character requires level 90.
Balance Life Lv. 1
- Equalizes HP of all party members.
Changes
Enlightenment Lv. 1
- For 20 seconds: M. Atk. +10%. Heal +20%. Casting Spd. +30%. M. Critical Rate +50% and MP Consumption -70%. The character requires level 88.
Resurrection Lv. 2
- Resurrects a corpse. Restores XP by about 20% additionally.
Turn to Stone Lv. 1
- Petrifies oneself for 8 sec. to avoid receiving damage. The character requires level 88.
Mages
general archetype skills
Changes
Arcane Power Lv. 8
- Maximizes magic efficiency, M. Atk. +20%. The skill is now passive.
Mystic Muse
Health Lv. 1
- Increases resistance to Poison and Bleed attacks by 10.
Wisdom Lv. 1
- Increases resistance to Hold, Sleep and Mental attacks by 10.
Changes
Seed of Water Lv. 1
- Uses energy of Water to increase Water attack level by 20.
Aura Flash Lv. 5
- Attacks nearby enemies with 65 Power added to M. Atk. Consumes 4 Spirit Ore(s).
Star Fall Lv. 1
- Crashes down meteors to inflict continuous non-attribute damage near the enemy with 117 Power. For 10 seconds: Inflicts continuous non-attribute damage. The character requires level 88.
Enlightenment Lv. 1
- For 20 seconds: M. Atk. +10%. Heal +20%. Casting Spd. +30%. M. Critical Rate +50% and MP Consumption -70%. The character requires level 88.
Freezing Skin Lv. 3
- For 20 minutes: Transfers 20% of the target's received damage back to the enemy. (Can only be used on party members.)
Ice Vortex Lv. 3
- Creates a vortex that deals water damage to the enemy with 155 Power added to M. Atk. For 30 seconds: Enemy's Speed -20%. Consumes 20 MP/sec. Over-hit.
Frost Armor Lv. 1
- Engulfs the user with a protective glacier barrier. For 20 minutes: Increases Water Resistance by 10 and slows down the attacking enemy. The character requires level 88.
Throne of Ice Lv. 1
- Summons a blast of icy air that freezes an enemy for 10 seconds, causing loss of 173 HP per second.
Arcane Shield Lv. 5
- For 30 seconds: Received Damage -50%, blocks the rest of the damage by consuming MP. The effect is cancelled when MP drops to 0. The character requires level 92.
Ice Vortex Crusher Lv. 2
- Summons an ice hurricane to attack the target with 205 Power.
Light Vortex Lv. 1
- Stirs up a vortex connecting to the holy dimension and inflicts Holy Damage on the enemy with 139 Power added to M. Atk. For 30 seconds: Decreases Accuracy by 6 and Fire Attack Resistance by 30. Consumes 12 MP every second.
Archmage
Health Lv. 1
- Increases resistance to Poison and Bleed attacks by 10.
Wisdom Lv. 1
- Increases resistance to Hold, Sleep and Mental attacks by 10.
Changes
Seed of Fire Lv. 1
- Uses energy of fire to increase Fire attack level by 20.
Aura Flash Lv. 5
- Attacks nearby enemies with 65 Power added to M. Atk. Consumes 4 Spirit Ore(s).
Flame Armor Lv. 1
- Engulfs the user with a protective coat of fire. For 20 minutes: Increases Fire Resistance by 10 and causes burn damage on the attacking enemy. The character requires level 88.
Count of Fire Lv. 1
- Uses the power of Fire to burn an enemy for 10 seconds, inflicting damage of 173 HP per second.
Blazing Skin Lv. 3
- For 20 minutes: Transfers 20% of the target's received damage back to the enemy. (Can only be used on party members.)
Meteor Lv. 1
- Crashes down meteors to inflict continuous fire damage near the enemy with 117 Power. For 10 seconds: Inflicts continuous fire damage. The character requires level 88.
Enlightenment Lv. 1
- For 20 seconds: M. Atk. +10%. Heal +20%. Casting Spd. +30%. M. Critical Rate +50% and MP Consumption -70%. The character requires level 88.
Arcane Shield Lv. 1
- For 30 seconds: Received Damage -50%, blocks the rest of the damage by consuming MP. The effect is cancelled when MP drops to 0. The character requires level 92.
Fire Vortex Lv. 3
- Creates a vortex that deals fire damage to the enemy with 155 Power added to M. Atk. For 30 seconds: Enemy's Speed -10%. Atk. Spd. -10%. Casting Spd. -10%. Consumes 20 MP/sec. Over-hit.
Fire Vortex Buster Lv. 2
- Summons a fire hurricane to attack the target with 205 Power.
Storm Screamer
Health Lv. 1
- Increases resistance to Poison and Bleed attacks by 10.
Wisdom Lv. 1
- Increases resistance to Hold, Sleep and Mental attacks by 10.
Changes
Seed of Wind Lv. 1
- Uses energy of wind to increase Wind attack level by 20.
Aura Flash Lv. 5
- Attacks nearby enemies with 65 Power added to M. Atk. Consumes 4 Spirit Ore(s).
Hurricane Armor Lv. 1
- Engulfs the body with a storm barrier. For 20 minutes: Increases Wind Resistance by 10 and slows down the attacking enemy Atk./Spd. The character requires level 88.
Empowering Echo Lv. 1
- Increases user's M. Atk.
Dark Vortex Lv. 3
- Creates a vortex that deals dark damage on the enemy with 155 Power added to M. Atk. Absorbs 25% of the inflicted damage as HP. For 30 seconds: Enemy's P./M. Critical Rate -10%. Consumes 20 MP/sec.
Throne of Wind Lv. 1
- Uses the power of a storm to weaken an enemy for 10 seconds, casuing loos of 173 HP per second.
Star Fall Lv. 1
- Crashes down meteors to inflict continuous non-attribute damage near the enemy with 117 Power. For 10 seconds: Inflicts continuous non-attribute damage. The character requires level 88.
Enlightenment Lv. 1
- For 20 seconds: M. Atk. +10%. Heal +20%. Casting Spd. +30%. M. Critical Rate +50% and MP Consumption -70%. The character requires level 88.
Arcane Shield Lv. 5
- For 30 seconds: Received Damage -50%, blocks the rest of the damage by consuming MP. The effect is cancelled when MP drops to 0. The character requires level 92.
Wind Vortex Slug Lv. 2
- Summons a wind hurricane to attack the target with 205 Power.
Wind Vortex Lv. 3
- Creates a vortex that deals wind damage to the enemy with 155 Power added to M. Atk. For 30 seconds: Enemy's Atk. Spd. -15%. Casting Spd. -15%. Consumes 20 MP/sec. Over-hit.
Soultaker
Health Lv. 1
- Increases resistance to Poison and Bleed attacks by 10.
Death Spike Lv. 20
- Throws a bone to inflict damage on the enemy with 156 Power added to M. Atk. Do not requires Cursed Bone(s).
Wisdom Lv. 1
- Increases resistance to Hold, Sleep and Mental attacks by 10.
Changes
Transfer Pain Lv. 5
- Transfers 50% of received damage to a servitor. Consumes MP proportionately to your level.
Curse of Abyss Lv. 1
- For 30 seconds: Target's Speed -10%. P. Def. -30%. P. Evasion -6. M. Atk. -30%. Casting Spd. -20% and M. Critical Rate -30%.
Dark Vortex Lv. 3
- Creates a vortex that deals dark damage on the enemy with 155 Power added to M. Atk. Absorbs 25% of the inflicted damage as HP. For 30 seconds: Enemy's P./M. Critical Rate -10%. Consumes 20 MP/sec.
Enlightenment Lv. 1
- For 20 seconds: M. Atk. +10%. Heal +20%. Casting Spd. +30%. M. Critical Rate +50% and MP Consumption -70%. The character requires level 88.
Curse of Doom Lv. 1
- Blocks all the enemy's physical and magical skills for 24 sec.
Vampiric Mist Lv. 1
- Creates a poisonous cloud that inflicts magic damage to nearby enemies with 117 Power added to M. Atk. Absorbs 20% of the inflicted damage as HP. For 10 seconds: Speed/P. Atk./Atk. Spd. -30%. P. Accuracy -8. The character requires level 88.
Summoners
Spectral Master
Health Lv. 1
- Increases resistance to Poison and Bleed attacks by 10.
Wisdom Lv. 1
- Increases resistance to Hold, Sleep and Mental attacks by 10.
Changes
Assassin Servitor Lv. 1
- Makes the servitor possessed with an ancient assassin's spirit. For 10 minutes: P./M. Accuracy +4. P./M. Evasion +4. P./M. Critical Rate +20%. P./M. Critical Damage +25%. Speed +10. Debuff Resistance +20%. Consumes 20 Spirit Ore(s).
Mage Bane Lv. 5
- For 10 seconds: Enemy's M. Atk. -23% and Casting Spd. -20%.
Final Servitor Lv. 1
- Makes the servitor possessed with an ancient hero's spirit. Max HP/MP +20%. P./M. Accuracy +4. P./M. Evasion +4. P./M. Atk. +20%. P./M. Def. +20%. Atk. Spd./Casting Spd. +15%. P./M. Critical Rate +15%. P./M. Critical Damage +15%. Debuff Resistance +20%. Consumes 20 Spirit Ore(s).
Servitor Barrier Lv. 1
- Temporarily makes the servitor invincible. Consumes 5 Spirit Ore(s).
Elemental Master
Health Lv. 1
- Increases resistance to Poison and Bleed attacks by 10.
Wisdom Lv. 1
- Increases resistance to Hold, Sleep and Mental attacks by 10.
Aqua Swirl Lv. 33
- Releases a water vortex to inflict Water damage on the enemy with 126 Power added to M. Atk.
Warrior Bane Lv. 5
- For 10 seconds: Enemy's P. Atk. -23%. Speed -20.
Wizard Servitor Lv. 1
- Makes the servitor possessed with an ancient mage's spirit. For 10 minutes: MP Recovery Rate +30%. M. Atk. +30%. M. Def. +25%. Casting Spd. +20%. Debuff Resistance +20%. MP Consumption -5%. Consumes 20 Spirit Ore(s).
Final Servitor Lv. 1
- Makes the servitor possessed with an ancient hero's spirit. Max HP/MP +20%. P./M. Accuracy +4. P./M. Evasion +4. P./M. Atk. +20%. P./M. Def. +20%. Atk. Spd./Casting Spd. +15%. P./M. Critical Rate +15%. P./M. Critical Damage +15%. Debuff Resistance +20%. Consumes 20 Spirit Ore(s).
Servitor Barrier Lv. 1
- Temporarily makes the servitor invincible. Consumes 5 Spirit Ore(s).
Arcana Lord
Health Lv. 1
- Increases resistance to Poison and Bleed attacks by 10.
Wisdom Lv. 1
- Increases resistance to Hold, Sleep and Mental attacks by 10.
Final Servitor Lv. 1
- Makes the servitor possessed with an ancient hero's spirit. Max HP/MP +20%. P./M. Accuracy +4. P./M. Evasion +4. P./M. Atk. +20%. P./M. Def. +20%. Atk. Spd./Casting Spd. +15%. P./M. Critical Rate +15%. P./M. Critical Damage +15%. Debuff Resistance +20%. Consumes 20 Spirit Ore(s).
Wizard Servitor Lv. 1
- Makes the servitor possessed with an ancient mage's spirit. For 10 minutes: MP Recovery Rate +30%. M. Atk. +30%. M. Def. +25%. Casting Spd. +20%. Debuff Resistance +20%. MP Consumption -5%. Consumes 20 Spirit Ore(s).
Warrior Bane Lv. 5
- For 10 seconds: Enemy's P. Atk. -23%. Speed -20.
Mage Bane Lv. 5
- For 10 seconds: Enemy's M. Atk. -23% and Casting Spd. -20%.
Spirit Sharing Lv. 5
- For 20 minutes: Character's P. Atk. +15%. M. Atk. +15%. Atk. Spd. +15%. Casting Spd. +15%. P./M. Critical Rate +40. Transfers master's enchanced skills to the servitor. Consumes 7 Spirit Ore(s).
- Increases the servant's PvP damage and reduces incoming PvP damage. The character requires level 88.
Kamaels
Doombringer
Kamael's Dignity Lv. 1
- Speed +20. Atk. Spd. +20. Casting Spd. +20.
Pride of Kamael Lv. 1
- Poison/Hold/Bleed/Sleep/Stun/Mental Resictance +20.
Magic Immunity Lv. 3
- M. Def. +300.
Critical Sense Lv. 5
- P. Critical Rate +20%. P. Critical Damage +500.
Wisdom Lv. 1
- Increases resistance to Hold, Sleep and Mental attacks by 10.
Death Mark Lv. 5
- Applies a Death Mark Lv. 5 on the target for 10 sec. when attacking. Enemies with the applied Death Mark receive more P./M. Critical Damage.
Light Master Lv. 2
- Allows to absorb the power of light. Collect 100 Light Souls to assume the Light Veil. Grants Evolved Wings Lv. 2 that allows to absorb MP, recovers HP and increases defense.
Health Lv. 1
- Increases resistance to Poison and Bleed attacks by 10.
Shadow Master Lv. 2
- Allows to absorb the power of shadows. Collect 100 Shadow Souls to assume the Shadow Veil. Grants Evolved Wings Lv. 3 that allows to make powerful attacks. Attack skills change into ultimate ones.
Changes
Soul Roar Lv. 1
- For 20 minutes: Max HP +15%, additionally recovers 10% HP.
Sword Shield Lv. 1
- For 30 seconds: P. Def. +2000 and Speed -40%.
True Berseker Lv. 2
- Decreases P. Def. by 10% and Evasion by 4. Increases P. Atk. and Atk. Spd. by 8% and Accuracy by 4. Continuously consumes MP proportionately to your level.
Soul Hound
Soul Spark Lv. 7
- Deals magic damage to the target with 150 Power. Requires a rapier.
Wisdom Lv. 1
- Increases resistance to Hold, Sleep and Mental attacks by 10.
Shadow Bind Lv. 5
- Catches the enemy's shadow and inflicts hold for 5 sec.
Health Lv. 1
- Increases resistance to Poison and Bleed attacks by 10.
Painkiller Lv. 1
- For 8 seconds: Becomes invincible, suppressing pain and not incurring damage.
Trickster
Health Lv. 1
- Increases resistance to Poison and Bleed attacks by 10.
Prahnah Lv. 1
- Increases all party members' M. Def. by 3000 for 30 sec.
Soul Barrier Lv. 1
- Summons a defensive barrier. For 30 seconds: Bow resistance +10. M. Def. +50%.
Sharpshooting Lv. 8
- For 2 minutes: When using a crossbow, P. Atk. +199. Critical Rate +20%. Accuracy +6 and Range +200. User cannot move while skill is in effect. Requires a crossbow.
Kamael's Dignity Lv. 1
- Speed +20. Atk. Spd. +20. Casting Spd. +20.
Pride of Kamael Lv. 1
- Poison/Hold/Bleed/Sleep/Stun/Mental Resictance +20.
Magic Immunity Lv. 3
- M. Def. +300.
Critical Sense Lv. 5
- P. Critical Rate +20%. P. Critical Damage +500.
Death Mark Lv. 5
- Applies a Death Mark Lv. 5 on the target for 10 sec. when attacking. Enemies with the applied Death Mark receive more P./M. Critical Damage.
Light Master Lv. 2
- Allows to absorb the power of light. Collect 100 Light Souls to assume the Light Veil. Grants Evolved Wings Lv. 2 that allows to absorb MP, recovers HP and increases defense.
Shadow Master Lv. 2
- Allows to absorb the power of shadows. Collect 100 Shadow Souls to assume the Shadow Veil. Grants Evolved Wings Lv. 3 that allows to make powerful attacks. Attack skills change into ultimate ones.
Long Shot Lv. 2
- Bow's range +400.
Critical Shot Lv. 3
- P. Critical Rate +30 when using a bow.
Judicator
Health Lv. 1
- Increases resistance to Poison and Bleed attacks by 10.
Wisdom Lv. 1
- Increases resistance to Hold, Sleep and Mental attacks by 10.
Painkiller Lv. 1
- For 8 seconds: Becomes invincible, suppressing pain and not incurring damage.
Appetite for Destruction Lv. 3
- For 15 seconds: Awakens a party member's destructive instincts and increases P. Atk./Critical Rate and Critical Damage by 50%.
Vampiric Impulse Lv. 3
- For 15 seconds: Stirs up the blood-siphoning urge and has a chance of giving all party members the ability to recover as HP 80% of the damage inflicted on the enemy.
Magic Impulse Lv. 3
- Stirs up the magic urge to increase M. Atk. by 95%. Casting Spd. by 15% and the chance if prominent magic damage by 300% for 15 sec.
Soul Harmony Lv. 1
- Empathizes with the souls of party members for 15 sec. to recover 200 MP per second, decrease P. Def. by 90% and become unable to act.
Spite Lv. 3
- For 1 minute: Inflicts a curse that causes malice in the target that is attacking the enemy and causes great Critical Damage at a certain rate when damage is received.
Changes
Kamael's Dignity Lv. 1
- Speed +20. Atk. Spd. +20. Casting Spd. +20.
Pride of Kamael Lv. 1
- Poison/Hold/Bleed/Sleep/Stun/Mental Resictance +20.
Critical Sense Lv. 5
- P. Critical Rate +20%. P. Critical Damage +500.
Death Mark Lv. 1
- Applies a Death Mark Lv. 1 on the target for 10 sec. when attacking. Enemies with the applied Death Mark receive more P./M. Critical Damage.
Shadow Master Lv. 2
- Allows to absorb the power of shadows. Collect 100 Shadow Souls to assume the Shadow Veil. Grants Evolved Wings Lv. 3 that allows to make powerful attacks. Attack skills change into ultimate ones.
Weapon Mastery Lv. 1
- P. Atk. +30. Atk. Spd. +20.
Armor Mastery Lv. 1
- P. Def. +20. M. Def. +10.
Rapier Master Lv. 5
- Atk. Spd. +50 when using a rapier.
Abyssal Power Lv. 3
- M. Atk. +200.
Expert Casting Lv. 3
- Casting Spd. +220. M. Skill Cooldown -20%.