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  1. EVOLUTION WORLD

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    2. How to connect?

      Read this board to find out how to connect to our server.

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    3. PatchNote   (169 visits to this link)

  2. General Discussions

    1. Server Discussion

      Feel free to talk about anything and everything related to this server or L2 in this board.

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    2. Clan Discussion

      Recruit, seek and discuss about clans and alliances here.

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    3. Olympiad Discussion

      Share your wins or ask for help. This is your space for bragging or seeking assistance.

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    4. Events

      This is where GMs post information about events.

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  3. Balancing Discussion

    1. Class Balancing Discussion

      Talk about what classes are too strong, or too weak here.

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    2. Item Balancing Discussion

      Talk about equipment bonuses here.

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  4. Support

    1. Help

      Having game troubles or connection issues? Let us know here.

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    • The attribute system is automatically unlocked when a character reaches Lv. 76. The attribute system lets you add attribute properties to your character's attack or defense. It allows you to fight enemies more effectively. You can find information about attributes and additional related actions in the Character window (Alt+T). Each attribute is growing stronger when its Spirit levels up. Spirit's level can be increased in the special zones. The attribute XP you gain can be seen in the chat, it appears as a special system message. Attribute damage bonus also affects servitors of the summoner.  When using skills related to the so-called "old attribute system", e.g. Hydro Blast, you still get the attribute damage bonus, even with the Fire attribute active. Monster hunting in the attribute zones is not the only way to gain attribute XP, it can be gained through four special items as well: Water Stone, Fire Stone, Wind Stone, and Earth Stone. (To learn more see: Absorption.) A monster’s attribute is shown in the target window. Using Attribute Power You can find information about attributes and additional related actions in the Character window (Alt+T). To switch an attribute choose one of the four icons. You can do it in the character window as well as on a right sidebar. You can switch attributes once per 10 seconds.       Attribute Window As soon as the attribute is chosen you can see an attribute icon on the sidebar in the right part of your screen.        Hover the mouse over the icon to see the level and XP of your active Spirit. Attribute stats depend on the power of your Spirits. Attributes dominate each other. Water is stronger than Fire, Fire is stronger than Earth, Earth is stronger than Wind, and Wind is stronger than Water. Depending on the chosen attribute inflicted damage changes as follows: Attribute Correlation Damage Bonus (basic damage is 100%) Example Strong Attribute 130% Water vs Fire Same Attribute 110% Water vs Water Neutral Attribute 110% Water vs Wind or Earth Weak Attribute 110% Fire vs Water Non-Attribute 100% No Attribute   In the Character window (Alt+T), click the Spirits button to open the spirit control interface. Spirit's Characteristics   On the Characteristics tab, you can find general information about the character's Spirits. Spirit's Stats: Attack, Defense of the corresponding attribute, and their values. These stats increase with each Spirit’s level. Evolution   On the Evolution tab, you can find information about evolution of your Spirit. Evolution level is indicated by stars placed above the spirit's portrait. All Spirits are on the 1st level of evolution by default and can evolve 2 times (up to the 3th level). Evolution option is unlocked when Spirit has reached Lv. 10 and keeps 100% of XP. Evolution chance is 100%. Evolution level cannot be reset. There are some requirements: Evolution Levels Evolution Stones Adena 1st -> 2nd 1 fitting evolution stone 1,000,000 adena 2nd -> 3rd 3 fitting evolution stones 3,000,000 adena Absorption On the Absorption tab, you can level up your Spirit by using Stones. Also, you can increase the level by defeating monsters of opposite attributes. (To learn more see: Growing Spirits.) Max spirit level is 10. Increase the level, set a number of required Stones. At the bottom of the screen, you will see how much XP is obtained from it. The Stones must be in your inventory.  Use triangular arrows for setting a desired number of Stone for absorption. The Auto Registration button sets the number of Stones required to reach the max level (i.e. Lv. 10 and 100% of XP). If XP obtained from the Stones, exceeds the amount required for reaching the maximum level, it will be highlighted. The Absorption button opens an additional window showing changes that are going to happen if you use Stones. Press "Cancel" to reset the changes. Growing Spirits Spirit's level can be increased by killing monsters in the special attribute zones (see the table below). Regardless of which Spirit you are using and have active, it will gain XP, as will the other Spirits depending on the monster you kill. For example, if you're hunting in the Ruins of Despair, you'll need to find out which monster gives XP to your Water Spirit.  That's why it's important to remember that the monster's attribute is shown in the target window. Ruins of Despair Attribute Monsters Attribute Exp.    Earth Attribute Monsters Skeleton Warrior - Earth Grave Keeper - Earth Mantalisk - Earth                             Zerg Infester - Earth    Water Attribute Monsters Dread Knight - Water Demon Knight - Water  Soul Flayer - Water Judgment Hound - Water     Fire Attribute Monsters Dead Doll - Fire   Marilith - Fire Pus Boomer - Fire                          Terminator - Fire     Wind Attribute Monsters Gloom Wraith - Wind Archer of Despair - Wind Doom Servant - Wind Cemetery Attribute Monsters Attribute Exp.    Earth Attribute Monsters Grave Keeper - Earth Mantalisk - Earth Zerg Infester - Earth Ritaul Muertos - Earth    Fire Attribute Monsters Marilith - Fire Pus Boomer - Fire Terminator - Fire Oblivion Knight - Fire Lost Warden - Fire    Water Attribute Monsters Horror Knight - Water Dread Knight - Water Titanium Dread - Water Spiteful Soul Leader - Water    Wind Attribute Monsters Celtus - Wind  Cadaverous Image - Wind Gloom Wraith - Wind Archer of Despair - Wind Each Elemental Spirit Has Its Own Boss 🛡️ Guide to Defeating the Spirit Kings 🛡️ In our battles against the Spirit Kings, each one has unique abilities and mechanics you need to understand. Here's what to expect from each King: 🔥 Ignis, the Fire Spirit King Debuff: Ignis applies a debuff that burns your HP over time. How to Remove: You can remove the debuff by talking to Freya. Important: Freya disappears and relocates after your fifth conversation with her, so plan carefully to avoid running out of chances to remove the debuff. 💧 Nebula, the Water Spirit King Debuff: Nebula slows your movement speed and increases incoming damage. How to Remove: To lift the debuff, you must kill the slugs that periodically spawn during the fight. Prioritize these slugs to maintain your mobility and reduce damage taken. 🌍 Petram, the Earth Spirit King Mechanic: Petram summons helpers that make him invulnerable. How to Attack: To damage Petram, you must first defeat these summoned allies. Only after they are taken care of can you focus on Petram directly. 💨 Priscilla, the Wind Spirit King Mechanic: Priscilla creates duplicates of himself during the fight. Important: Be cautious when killing these duplicates, as Priscilla grows stronger each time one of them is destroyed. Focus on identifying the real Priscilla without weakening him by taking out too many duplicates. Each Spirit King presents different challenges, so it’s important to plan your strategy with your team accordingly. Best of luck in your battles—may victory be yours! You can find them: Ruins of Despair    Cemetery    
    • Maestro class need update !! 1. the meganic golem has not have autoattack  2. the stats on meganic golem is very lower. do it ot take buffs like a character or boost the retail stats on him. 3. missing skills : dash lvl 1 . Fatal Strine lvl 37 , Crush of Doom lvl 16 , power Smath lvl 15  
    • Patchnote 1.3  HP potion regeneration fixed. GM Shop potion prices corrected. S-grade passive skill armor bug fixed. GM Shop bug resolved. Monsters in solo farm zone boosted. Titanium Scrolls weapon bug fixed. Solo farm zone monster spawn fixed. Warrior's Talisman issue fixed. Titanium Weapons bug fixed. Belt enchantment enabled. Talisman Tier 1 bug fixed. Class penalty for armor and weapons updated. We decided to allow summoners to copy the buffs of the main character. Open for further thoughts and discussion: leave your message here.   Skills: Empowering Echo: Boosted. Burning Chop: Added for Doomcryer. Chant of Blood Awakening: Added for Doomcryer. Dark Form: Added for Titan and Grand Khavatari. Chant of Life: Boosted. Chant of Movement: Fixed. Vital Force: Added for all classes. Beta Equipment 1.1: Tier 2 Belts, Bracelets, Jewelry, and Accessories have been unlocked in-game!
    • here u have too dl the client. check it !!
    • 🌟 The Countdown Begins: Only 1 Day Until Beta Test Server Launch 🌟 Hello players! The moment we've all been waiting for is almost here— the launch of our beta test server! With just one day left, we want to ensure that you're fully prepared for the exciting start of Open Beta Testing (OBT). Here’s everything you need to get ready: 📅 What To Do Before Launch: Download The Game Client: Ensure that you have the game client downloaded and ready to go. This is crucial for a smooth start. Download Here Complete Auto Account Creation: Make sure your account is fully set up. This process is automated and should be done before the launch to avoid any last-minute issues. 📚 Essential Resources: Improved Knowledge Base - Wiki: Our updated knowledge base provides comprehensive information about the game, including new features, mechanics, and more. This is your go-to resource for understanding the game’s intricacies. Explore the Wiki Class Skills Guide: Get familiar with the class skills available in the game. This guide will help you strategize and make the most out of your character’s abilities. View the Class Skills Guide
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